C++实现建议贪吃蛇(不会闪屏幕)
使用vs2013完成。记录踏上游戏开发的道路。
效果图

代码
?| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 |
// 2021.7.24.1贪吃蛇.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
#include <list>
#include <numeric>
#include <algorithm>
#include <Windows.h>
#include <WinUser.h>
#include <cstdlib>
#include <ctime>
#include <vector>
using namespace std;
#define KEY_DOWN(vk_code) (GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0)
#define MAX_SNAKE_LEN 20
#define MAP_MAXIMUM_HEIGHT 20
#define MAP_MAXIMUM_WIDTH 20
#define MAX_NUMBER_FRUIT 5
struct sSnakeBody
{
void setPostion(int x, int y)
{
nSnakeBodyX = x;
nSnakeBodyY = y;
}
void setPostion(sSnakeBody* temp)
{
nSnakeBodyX = temp->nSnakeBodyX;
nSnakeBodyY = temp->nSnakeBodyY;
}
int nSnakeBodyX;
int nSnakeBodyY;
};
typedef list<sSnakeBody> LISTSNAKEBODY;
struct sSnake
{
sSnake()
{
nSnakeHeadX = 1;
nSnakeHeadY = 1;
nSnakeDirection = 1;
speed = 5;
}
bool isExit(sSnakeBody temp)
{
if (nSnakeHeadX==temp.nSnakeBodyX&&nSnakeHeadY==temp.nSnakeBodyY)
{
return true;
}
return false;
}
bool isExit(int x, int y)
{
if (nSnakeHeadX == x&&nSnakeHeadY == y)
{
return true;
}
return false;
}
void reduction(sSnakeBody temp)
{
nSnakeHeadX = 2 * nSnakeHeadXBk - temp.nSnakeBodyX;
nSnakeHeadY = 2 * nSnakeHeadYBk - temp.nSnakeBodyY;
}
int nSnakeHeadX;
int nSnakeHeadY;
int nSnakeHeadXBk;
int nSnakeHeadYBk;
int nSnakeDirection;//0表示上,1表示右,2表示下,3表示左,顺时针
int speed;//指的是几个循环前进一次
LISTSNAKEBODY snakeBodyList[MAX_SNAKE_LEN];
};
struct sFruit
{
int FruitX;
int FruitY;
sFruit()
{
FruitX = -1;
FruitY = -1;
}
sFruit(int x, int y)
{
FruitX = x;
FruitY = y;
}
bool isExit(sSnake snake)
{
if (FruitX == snake.nSnakeHeadX && FruitY == snake.nSnakeHeadY)
return true;
else return false;
}
};
vector<sFruit> gFruitVector;
sSnake gSnake;
//显示地图
void showArrMap(int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
system("cls");
for (int i = 0; i < MAP_MAXIMUM_HEIGHT; i++)
{
for (int j = 0; j < MAP_MAXIMUM_WIDTH; j++)
{
if (1 == arrMap[i][j] || gSnake.isExit(i,j))
{
cout << "■";
}
else if (arrMap[i][j] == 2)
{
cout << "●";
}
else
{
cout << " ";
}
}
if (4 == i)
{
cout << "\t得分:" << gSnake.snakeBodyList->size();
}
cout << endl;
}
}
//将数据加载到地图上。返回值为加载后游戏是否失败
bool mapLoadData(int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
//加载水果的数据
for (unsigned int i = 0; i < gFruitVector.size(); i++)
{
arrMap[gFruitVector[i].FruitX][gFruitVector[i].FruitY] = 2;
}
//加载蛇的身体数据
for (LISTSNAKEBODY::iterator iter = gSnake.snakeBodyList->begin(); iter != gSnake.snakeBodyList->end(); iter++)
{
arrMap[iter->nSnakeBodyX][iter->nSnakeBodyY] = 1;
}
// 吃到第一个水果的时候,一定不是游戏失败
if (gSnake.snakeBodyList->size() == 1 && gSnake.isExit(gSnake.snakeBodyList->front()))
{
return false;
}
if (arrMap[gSnake.nSnakeHeadX][gSnake.nSnakeHeadY] == 1)
return true;
return false;
}
//更新蛇的数据
void updateSnake(int &nProgramCounter)
{
if (nProgramCounter > gSnake.speed)
{
gSnake.nSnakeHeadXBk = gSnake.nSnakeHeadX;
gSnake.nSnakeHeadYBk = gSnake.nSnakeHeadY;
if (gSnake.nSnakeDirection == 0)
{
gSnake.nSnakeHeadX--;
}
else if (gSnake.nSnakeDirection == 1)
{
gSnake.nSnakeHeadY++;
}
else if (gSnake.nSnakeDirection == 2)
{
gSnake.nSnakeHeadX++;
}
else if (gSnake.nSnakeDirection == 3)
{
gSnake.nSnakeHeadY--;
}
if (gSnake.snakeBodyList->size() != 0)
{
if (gSnake.isExit(gSnake.snakeBodyList->front()))
{
gSnake.reduction(gSnake.snakeBodyList->front());
}
}
//蛇的身体移动
if (gSnake.snakeBodyList->size() != 0)
{
sSnakeBody snakeBody;
snakeBody.setPostion(gSnake.nSnakeHeadXBk, gSnake.nSnakeHeadYBk);
gSnake.snakeBodyList->push_front(snakeBody);
gSnake.snakeBodyList->pop_back();
}
nProgramCounter = 0;
}
}
//绑定键盘事件
void bindKeyboardEvents()
{
if (KEY_DOWN(VK_UP))
{
gSnake.nSnakeDirection = 0;
}
else if (KEY_DOWN(VK_RIGHT))
{
gSnake.nSnakeDirection = 1;
}
else if (KEY_DOWN(VK_DOWN))
{
gSnake.nSnakeDirection = 2;
}
else if (KEY_DOWN(VK_LEFT))
{
gSnake.nSnakeDirection = 3;
}
if (KEY_DOWN(VK_SHIFT))
{
gSnake.speed = 2;
}
else
{
gSnake.speed = 5;
}
}
//随机生成 N 个水果,
void randomlyGeneratedFruit(int N, int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
int maxi = MAP_MAXIMUM_HEIGHT;
int maxj = MAP_MAXIMUM_WIDTH;
int AllCnt = 0;
vector<int> randMap;
for (int i = 0; i < maxi; i++)
{
for (int j = 0; j < maxj; j++)
{
if (0 == arrMap[i][j])
{
randMap.push_back(i*maxj + j);
AllCnt++;
}
}
}
if (AllCnt < N)
{
N = AllCnt;
}
for (int i = 0; i < N; i++)
{
int temp = (rand() % AllCnt--);
randMap.erase(randMap.begin() + temp);
sFruit fruitTemp = sFruit(temp / maxi + 1, temp % (maxi - 2) + 1);
gFruitVector.push_back(fruitTemp);
}
}
//初始化地图
void initArrMap(int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
for (int i = 0; i < MAP_MAXIMUM_HEIGHT; i++)
{
for (int j = 0; j < MAP_MAXIMUM_WIDTH; j++)
{
if (i == 0 || j == 0 || i == MAP_MAXIMUM_HEIGHT - 1 || j == MAP_MAXIMUM_WIDTH - 1)
arrMap[i][j] = 1;
else
arrMap[i][j] = 0;
}
}
}
//初始化水果数据
void initFruit(int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
randomlyGeneratedFruit(MAX_NUMBER_FRUIT, arrMap);
}
//蛇头吃到水果事件
void eatFruitEvent(int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH])
{
for (unsigned int i = 0; i < gFruitVector.size(); i++)
{
if (gFruitVector[i].isExit(gSnake))
{
sSnakeBody snakeBodyTemp;
if (gSnake.snakeBodyList->size() == 0)
{
snakeBodyTemp.setPostion(gSnake.nSnakeHeadX, gSnake.nSnakeHeadY);
}
else
{
snakeBodyTemp.setPostion(&gSnake.snakeBodyList->back());
}
gSnake.snakeBodyList->push_back(snakeBodyTemp);
gFruitVector.erase(gFruitVector.begin() + i);
randomlyGeneratedFruit(1, arrMap);
}
}
}
int _tmain(int argc, _TCHAR* argv[])
{
HANDLE hOutput;
COORD coord = { 0, 0 };
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//创建新的缓冲区
HANDLE hOutBuf = CreateConsoleScreenBuffer(
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
//设置新的缓冲区为活动显示缓冲
SetConsoleActiveScreenBuffer(hOutBuf);
//隐藏两个缓冲区的光标
CONSOLE_CURSOR_INFO cci;
cci.bVisible = 0;
cci.dwSize = 1;
SetConsoleCursorInfo(hOutput, &cci);
SetConsoleCursorInfo(hOutBuf, &cci);
//双缓冲处理显示
DWORD bytes = 0;
char data[3200];
//地图,需要将数据映射到地图上,再去渲染地图。
int arrMap[MAP_MAXIMUM_HEIGHT][MAP_MAXIMUM_WIDTH];
srand(time(NULL));
//计数器。
int nProgramCounter = 0;
//初始化各个数据
initArrMap(arrMap);
initFruit(arrMap);
while (true)
{
nProgramCounter++;
initArrMap(arrMap);
bindKeyboardEvents();
updateSnake(nProgramCounter);
eatFruitEvent(arrMap);
bool bIsWin = mapLoadData(arrMap);
showArrMap(arrMap);
if (bIsWin)
{
cout << endl << "游戏失败!!!";
ReadConsoleOutputCharacterA(hOutput, data, 3200, coord, &bytes);
WriteConsoleOutputCharacterA(hOutBuf, data, 3200, coord, &bytes);
break;
}
ReadConsoleOutputCharacterA(hOutput, data, 3200, coord, &bytes);
WriteConsoleOutputCharacterA(hOutBuf, data, 3200, coord, &bytes);
}
system("pause");
return 0;
}
|
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/quanzhouren/article/details/119148417








发表评论
◎欢迎参与讨论,请在这里发表您的看法、交流您的观点。