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俄罗斯方块小游戏(C++ 俄罗斯方块)

本文实例为大家分享了C++实现俄罗斯方块游戏的具体代码,供大家参考,具体内容如下

使用VS2017编译

思路:

1.打印出游戏地图,也就是设计游戏地图类game_interdace,包括设计游戏开始界面的函数,游戏地图界面的函数,游戏结束界面的函数,以及设计一些辅助函数如(设置光标为目标点,改变颜色,隐藏光标)来完成上述设计。

2.设计方块图形类,包括生成图形,清理图形,图形移动,图形停止的处理,图形的消失(实质是得分)等。

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 #include <iostream> #include<conio.h> #include<windows.h> #include<time.h> #include<string> class game_interdace { public: friend class Graphic; game_interdace(); void start_interface();//游戏开始界面 void HideCursor(); //隐藏光标 int color(int c);//改变颜色 void gotoxy(int x, int y);//设置光标为目标点 void gotoprintf(int x, int y);//在目标点打印■ void gotoclear(int x, int y);//消除目标点■ void map(); //游戏地图界面 bool end_map(); //游戏结束界面 private: int grade; static int game_lv; }; int game_interdace::game_lv{}; game_interdace::game_interdace() :grade{ } { }//注意这里的花括号 class Graphic { public: class game_interdace interdace; Graphic(); int location_x;//用于判断和控制图形位置(x坐标) int location_y;//用于判断和控制图形位置(y坐标) int graph_id; //图形id int next_graph_id{};//下一图形id int random(); //生成随机数 void produce_graph(int location_x, int location_y,int id );//生成图形 void clear_graph(int location_x, int location_y,int id);//清理图形 void graph_moving();//图形移动 bool graph_no_moving(int location_x, int location_y,int id);//图形不能超界和不能变形处理 int graph_change(int id); //按‘w'键时,图形的改变 void graph_stop(); //图形停止的处理 void graph_disppear(int location_x, int location_y); //图形的消失(实质是得分) bool game_end(); //游戏结束的判定 private: const int graph[15][8];//记录每个每个图形的各点坐标 int graph_active_pos[32][26]{};//方块活动地图的各坐标点的状态 const int graph_with[15];//记录每个每个图形的宽度 int stop_tgraph_top;// 记录所有已经下落的方块中的最高点 }; Graphic::Graphic(): graph { //两个值一组分别代表x,y 坐标就比如方形图形数据可以这么来看(0,0),(2,0),(0,2),(2,2) //由于每个方块由"■"的宽度为两个字符,所以x坐标成双增长 {0,0,2,0,0,1,2,1 }, //方形 {2,0,4,0,0,1,2,1},{0,0,0,1,2,1,2,2},// |_ // |形 {0,0,2,0,2,1,4,1},{2,0,0,1,2,1,0,2},// {0,0,2,0,4,0,6,0},{0,0,0,1,0,2,0,3},//条形 {2,0,0,1,2,1,4,1},{0,0,0,1,2,1,0,2},{0,0,2,0,4,0,2,1},{2,0,0,1,2,1,2,2} ,//T形 {0,0,2,0,0,1,0,2},{0,0,0,1,2,1,4,1},{0,0,2,0,2,1,2,2} ,{0,0,2,0,4,0,0,1}, }, //L形 graph_with{ 2,3,2,3,2,4,1,3,2,3,2,2,3,2,3 }, location_x{ 14 }, location_y{ 1 }, graph_id{ 5 }, stop_tgraph_top{ 26 } { } int main() { bool aganst{ false }; do { game_interdace interdace; interdace.HideCursor(); interdace.start_interface(); interdace.map(); Graphic graph; graph.graph_moving(); if (interdace.end_map()) { aganst = true; system("cls"); } } while (aganst); } void game_interdace::start_interface()//游戏开始界面 { color(2); gotoxy(30, 2); std::cout<<" 游戏说明 "; color(3); gotoxy(30, 5); std::cout << " 请在英文输入法中输入wsad控制方块 "; color(4); gotoxy(30, 9); std::cout << " 'w'为变形 \n"; gotoxy(30, 10); std::cout << " 's'为快速下落 \n"; gotoxy(30, 11); std::cout << " 'a'为左移 "; gotoxy(30, 12); std::cout << " 'd'为右移 "; gotoxy(30, 14); color(5); std::cout << " 游戏等级 "; gotoxy(30, 16); color(5); std::cout << "====================================================="; color(3); gotoxy(30, 18); std::cout << " 游戏等级:(1)简单--(2)(困难)--(3)地狱"; gotoxy(30, 20); color(5); std::cout << "====================================================="; gotoxy(30, 22); color(7); std::cout << " 等级越高,方块下落的速度越快,加油吧! "; gotoxy(30, 24); color(9); std::cout << " 请输入游戏等级(1-3): "; gotoxy(70, 24); std::cin >> game_lv; system("cls"); color(7); } void game_interdace::HideCursor() { CONSOLE_CURSOR_INFO cursor; cursor.bVisible = FALSE; cursor.dwSize = sizeof(4); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cursor); } int game_interdace::color(int c) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c); return 0; } void game_interdace::gotoxy(int x, int y) { COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void game_interdace::gotoprintf(int x, int y) { gotoxy(x, y); printf("■"); } void game_interdace::gotoclear(int x, int y) { gotoxy(x, y); printf(" ");//"■"为两个字符,所以要覆盖两个字符 } void game_interdace::map() { int x, y;//边框打印 for (x = 0; x < 47; x +=2)//从第0列开始到第52列,两个字符一个"■",一共27个”■“ { gotoprintf(x, 0); gotoprintf(x, 26); } for (y = 0; y < 27; y++)//从第0行开始到第26行 { gotoprintf(0, y); gotoprintf(32, y); gotoprintf(46, y); }//x两格为一个前进坐标单位,y一格为一个前进单位 } bool game_interdace::end_map() { char isno{}; system("cls"); gotoprintf(14, 6); std::cout << "游戏结束\n"; std::cout << " 输入【y】键继续游戏\n"; std::cout << " 输入【n】键结束游戏\n"; gotoxy(17, 10); std::cin >> isno; if (isno =='y') { return true; } else { return false; } } int Graphic::random() { srand((int)time(NULL)); int number = rand()%15; return number; } void Graphic::produce_graph(int location_x, int location_y,int id) { int X, Y; for (int i = 0; i < 4; i++) { X = location_x + graph[id][i * 2]; Y = location_y + graph[id][i * 2 + 1]; interdace.gotoprintf(X, Y); } } void Graphic::clear_graph(int location_x, int location_y,int id) { int X, Y; interdace.color(random()%15+1); //使下落过程中颜色随机变化(有黑色的) for (int i = 0; i < 4; i++) { X = location_x + graph[id][i * 2]; Y = location_y + graph[id][i * 2 + 1]; interdace.gotoclear(X, Y ); } } void Graphic::graph_moving()//按键后,如果符号要求就消除旧图形,打印新图形 { int sign{}, sleep{ 400 }; graph_id = random(); next_graph_id = random(); produce_graph(36, 3, next_graph_id); while (true) { sign = 0; interdace.gotoxy(35, 9); std::cout << "游戏分数:"; interdace.gotoxy(39, 11); std::cout << interdace.grade * 10; if (_kbhit()) { sign = _getch(); } clear_graph(location_x, location_y, graph_id); switch (sign) { case 119: //如果按下'w'键, location_y += 1; if (graph_no_moving(location_x, location_y, graph_change(graph_id))) { location_y -= 1; break; } graph_id = graph_change(graph_id); break; case 115: //如果按下s'键 sleep = 50; location_y += 1; break; case 97: //如果按下a'键 location_x -= 2; location_y += 1; if (graph_no_moving(location_x, location_y, graph_id) ) { location_x += 2; location_y -= 1; } break; case 100: //如果按下'd'键 location_x += 2; location_y += 1; if (graph_no_moving(location_x, location_y, graph_id) ) { location_x -= 2; location_y -= 1; } break; default: location_y += 1; break; } produce_graph(location_x, location_y, graph_id); //按键结束后,打印新图形 Sleep(sleep); sleep = (4- interdace.game_lv)*100; graph_stop();//如果符合停止要求就停止 if (game_end()) { break; } } } bool Graphic::graph_no_moving(int location_x, int location_y,int id) { for (int i = 0; i < 4; i++) { int X, Y; X = location_x + graph[id][i * 2]; Y = location_y + graph[id][i * 2 + 1]; if (location_x < 2 || graph_active_pos[X][Y] == 1 || location_x+ (graph_with[id]-1)*2 >30) { return true; } else return false; } return 0;//防止出现该路径没有返回值 } int Graphic::graph_change(int id) { switch (id) { case 0: id = 0; break; //方形 case 1: id = 2; break;//|_ case 2: id = 1; break;// | case 3: id = 4; break;// case 4: id = 3; break; case 5: id = 6; break;//条形 case 6: id = 5; break; case 7: id = 8; break;//T形 case 8: id = 9; break; case 9: id = 10; break; case 10: id = 7; break; case 11: id = 12; break;//L形 case 12: id = 13; break; case 13: id = 14; break; case 14: id = 11; break; default: break; } return id; } void Graphic::graph_stop() { int X{}, Y{}; for (int i = 0; i < 4; i++) { X = location_x + graph[graph_id][i * 2]; Y = location_y + graph[graph_id][i * 2 + 1]; if (graph_active_pos[X][Y+1] == 1||Y>=25) { for (int i = 0; i < 4; i++) { X = location_x + graph[graph_id][i * 2]; Y = location_y + graph[graph_id][i * 2 + 1]; graph_active_pos[X][Y] = 1; } if (stop_tgraph_top >location_y) { stop_tgraph_top = location_y; } graph_disppear(location_y, Y); location_x = 14;//初始化初始坐标 location_y = 1; clear_graph(36, 3, next_graph_id);//清除图形预览 graph_id = next_graph_id; next_graph_id = random(); produce_graph(36, 3, next_graph_id);//生成新的图形预览 produce_graph(location_x, location_y, graph_id);//打印新的初始图形 } } } void Graphic::graph_disppear(int location_y,int Y) { int count{ 0 }; bool isno{ false }; for (int line = location_y + graph[graph_id][7] ; line > location_y; line--) { count = 0; isno = false; for (int column = 2; column < 32; column +=2) { if (graph_active_pos[column][line]==1) { count++; if (count==15) { count = 0; interdace.grade++; isno = true; } } if (isno) { for (int ls = 2; ls < 32; ls+=2) { for (int i = line; i >= stop_tgraph_top; i--) { if (graph_active_pos[ls][i]) { interdace.gotoclear(ls, i); } graph_active_pos[ls][i] = graph_active_pos[ls][i - 1]; if (graph_active_pos[ls][i]) { interdace.gotoprintf(ls, i); } } } } } } } bool Graphic::game_end() { if (stop_tgraph_top <=1)return true; else return false; }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/a15970673567/article/details/108372104

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