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opengl三维图形(opengl画三维物体)

Qt_OpenGL:3D空间中移动图像,供大家参考,具体内容如下

//.h

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 #ifndef GLWIDGET_H #define GLWIDGET_H #include <QGLWidget> #include <QtOpenGL> class QGLWidget; class QTimer; typedef struct Stars{ public: int r, g, b; GLfloat dist, angle; }Stars; class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0); ~GLWidget(); protected: void initializeGL(); void paintGL(); void resizeGL(int w, int h); void keyPressEvent(QKeyEvent*); void timerEvent(QTimerEvent*); private: bool fullscreen; GLfloat rotate_angle; GLfloat zoom; GLfloat title; GLfloat spin; GLuint loop; bool twinkle; GLfloat blend; private: void loadTextures(); GLuint texture[1]; }; #endif // GLWIDGET_H

//.cpp

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 #include "glwidget.h" #include <glut.h> #include <QtGui> #include <QtCore> //好吧我承认全部变量不好 GLfloat light_ambient[4] = {0.5,0.5,0.5,1.0}; GLfloat light_diffiuse[4] = {1.0,1.0,1.0,1.0}; GLfloat light_position[4] = {0.0,0.0,2.0,0.0}; static const int num = 50; static Stars stars[num]; GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent) { fullscreen = false; rotate_angle = 0.0; zoom = -15.0; title = 90.0; spin = 0.1; loop = 0; twinkle = false; blend = false; startTimer(5); } void GLWidget::initializeGL(){ setGeometry(300,150,500,500); loadTextures(); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.0, 0.0, 0.0, 0.5); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); glBlendFunc(GL_SRC_ALPHA,GL_ONE); glEnable(GL_BLEND); //为num个星星对象赋初值 for(loop = 0; loop < num; ++loop){ stars[loop].angle = 0.0; stars[loop].dist = (float(loop)/num) * 5.0; stars[loop].r = rand() % 256; stars[loop].g = rand() % 256; stars[loop].b = rand() % 256; } } void GLWidget::paintGL(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texture[0]); for(loop = 0; loop < num; ++loop){ glLoadIdentity(); glTranslatef(0.0, 0.0, zoom); //移向屏幕里面 glRotatef(title, 1.0, 0.0, 0.0); //沿x轴旋转title glRotatef(stars[loop].angle, 0.0, 1.0, 0.0); //每个星星沿y轴旋转自己的角度 glTranslatef(stars[loop].dist, 0.0, 0.0); //平移 glRotatef(-stars[loop].angle, 0.0, 1.0, 0.0); //沿y轴反转 glRotatef(-title, 1.0, 0.0, 0.0); //沿x轴反转 if(twinkle){ //如果星星闪烁 glColor4ub(stars[num-loop-1].r, stars[num-loop-1].g, stars[num-loop-1].b, 255); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); } //如果星星不闪烁 glRotatef(spin, 0.0f, 0.0f, 1.0f); //沿z轴自转spin glColor4ub(stars[loop].r, stars[loop].g, stars[loop].b, 255); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); spin += 0.01f; stars[loop].angle += float(loop)/num; stars[loop].dist -= 0.01f; //距离逐渐减小,即越来越靠近屏幕 if(stars[loop].dist < 0){ stars[loop].dist += 5.0f; stars[loop].r = rand() % 256; stars[loop].g = rand() % 256; stars[loop].b = rand() % 256; } } } void GLWidget::resizeGL(int w, int h){ if( 0 == h){ h = 1; } glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (GLdouble)w/(GLdouble)h, 0.1, 100.0); glColor4f(1.0f, 1.0f, 1.0f, 0.5f); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void GLWidget::keyPressEvent(QKeyEvent *event){ switch(event->key()){ case Qt::Key_T:{ twinkle = !twinkle; updateGL(); break; } case Qt::Key_B:{ blend = !blend; if(blend){ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); }else{ glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); //色彩混合和深度缓存不能同时开启 } updateGL(); break; } case Qt::Key_PageUp:{ //移向屏幕 zoom -= 0.2; updateGL(); break; } case Qt::Key_PageDown:{ //移向屏幕外 zoom += 0.2; updateGL(); break; } case Qt::Key_Up:{ //加快旋转速度 title += 0.5; updateGL(); break; } case Qt::Key_Down:{ title -= 0.5; updateGL(); break; } case Qt::Key_F1:{ fullscreen = !fullscreen; if(fullscreen){ showFullScreen(); }else{ setGeometry(300,150,500,500); showNormal(); } updateGL(); break; } case Qt::Key_Escape:{ close(); } } } void GLWidget::loadTextures(){ QImage tex, buf; if(!buf.load(":Star.bmp")){ qWarning("Cannot open the image..."); QImage dummy(128, 128, QImage::Format_RGB32); dummy.fill(Qt::green); buf = dummy; } tex = convertToGLFormat(buf); glGenTextures(1, &texture[0]); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, 3, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, tex.bits()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } void GLWidget::timerEvent(QTimerEvent *){ updateGL(); } GLWidget::~GLWidget() { }

//main.cpp

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1 2 3 4 5 6 7 8 9 10 11 #include "glwidget.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); GLWidget w; w.show(); return a.exec(); }

运行结果截图:

opengl三维图形(opengl画三维物体)

opengl三维图形(opengl画三维物体)

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/u010002704/article/details/41889285

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