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c语言弹球小游戏(c语言编写弹球游戏)

本文实例为大家分享了C++实现弹球小游戏的具体代码,供大家参考,具体内容如下

操作说明:键盘A和D键控制左右移动,让球不要落下。

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 #include <graphics.h> #include <conio.h> #include <time.h> int i; int xx=0; int yy = 0; class Ball { public: int x, y; clock_t b; void draw() { setfillcolor(RGB(200, 399, 100)); fillcircle(x, y, 10); } void null() { setfillcolor(0); setlinecolor(0); fillcircle(x, y, 10); } }; class Board { public: int x, y; void draw() { setlinecolor(RGB(100, 209, 150)); setfillcolor(RGB(200, 399, 100)); fillrectangle(x, y, x+60,y+10); } void null() { setfillcolor(0); setlinecolor(0); fillrectangle(x, y, x + 60, y + 10); } }; void wall() { setlinecolor(RGB(300, 109, 650)); setfillcolor(RGB(200, 409, 300)); POINT pts[] = { {1, 1}, {1, 350}, {10,350 }, {10,10 }, {600, 10}, {600, 350}, {610,350}, {610,1 } }; fillpolygon(pts, 8); } int main() { // 初始化图形窗口 initgraph(640, 480,4); wall(); Board board; board.x = 200; board.y = 400; Ball ball; clock_t f = clock(); clock_t d = clock(); while (1) { int i=3 ; if (GetAsyncKeyState('A') & 0x8000)//木板移动 { if (board.x > 2 && (clock() - d) >= 10) { board.null(); board.x -= 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('a') & 0x8000)//木板移动 { if (board.x > 2 && (clock() - d) >= 10) { board.null(); board.x -= 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('D') & 0x8000)//木板移动 { if (board.x < 600 && (clock() - d) >= 10) { board.null(); board.x += 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('d') & 0x8000)//木板移动 { if (board.x <600 && (clock() - d) >= 10) { board.null(); board.x += 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('K') & 0x8000)//发球 { if (yy==0&&xx==0&&(clock() - f) >= 10) { yy = 1; xx = 1; ball.x = board.x + 50; ball.y = board.y - 21; ball.draw(); f = clock(); } } if (GetAsyncKeyState('k') & 0x8000)//发球 { if (yy==0&&xx==0&& (clock() - f) >= 10) { yy = 1; xx = 1; ball.x = board.x + 50; ball.y = board.y - 21; ball.draw(); f = clock(); } } //球的弹射// if (yy==1&&xx==1&&clock()-ball.b>5) { ball.null(); ball.x -= 2; ball.y -= 2; ball.draw(); ball.b = clock(); if (ball.y <= 21) { ball.y = 21; ball.null(); xx = 4; } if (ball.x <= 24) { ball.x = 24; ball.null(); xx = 2; } } if (yy==1&&xx == 2 && clock() - ball.b > 5) { ball.null(); ball.x += 2; ball.y -= 2; ball.draw(); ball.b = clock(); if (ball.y <= 21) { ball.y = 21; ball.null(); xx = 3; } if (ball.x >= 580) { ball.x = 580; ball.null(); xx = 1; } } if (yy==1&&xx == 3 && clock() - ball.b > 5) { ball.null(); ball.x += 2; ball.y += 2; ball.draw(); ball.b = clock(); if (ball.x >= 580) { ball.x = 580; ball.null(); xx = 4; } if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11) { ball.null(); ball.y = board.y - 21; ball.draw(); xx = 2; } } if (yy==1&&xx == 4 && clock() - ball.b > 5) { ball.null(); ball.x -= 2; ball.y += 2; ball.draw(); ball.b = clock(); if (ball.x <= 24) { ball.x = 24; ball.null(); xx = 3; } if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11) { ball.null(); ball.y = board.y - 21; ball.draw(); xx = 1; } } if (ball.y >= 440) { yy = 0; xx = 0; ball.null(); } } closegraph(); return 0; }

小编再为大家分享一段代码:C语言实现简单的控制台弹跳小球

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> // 全局变量 int x,y; //小球坐标 int velocity_x,velocity_y ; //速度 int left,right,top,bottom; //边界 void gotoxy(int x,int y) //光标移动到(x,y)位置 { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle,pos); } void HideCursor() // 用于隐藏光标 { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; // 第二个值为0表示隐藏光标 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); } void startup() // 数据初始化 { x = 1; y = 5; velocity_x = 1; //速度方向 velocity_y = 1; left = 0; right = 30; top = 0; bottom = 15; HideCursor(); // 隐藏光标 } void show() // 显示画面 { int i,j; for (i=0;i<=bottom;i++) { for (j=0;j<=right;j++) { if((i==x) && (j==y)) { printf("o"); //打印小球 } else if ((i==0)||(i==bottom)||(j==0)||(j==right)) //打印边界 { printf("#"); } else printf(" "); } printf("\n"); } } void automation() // 与用户输入无关的更新 { x = x + velocity_x; y = y + velocity_y; if ((x==top)||(x==bottom)) { velocity_x = -velocity_x; printf("\a"); } else if ((y==left)||(y==right)) { velocity_y = -velocity_y; printf("\a"); } Sleep(100); //调低小球速度 } int main() { system("color 2f"); //改变控制台颜色 startup(); // 数据初始化 while (1) // 游戏循环执行 { gotoxy(0,0); // 清屏 show(); // 显示画面 automation(); // 与用户输入无关的更新 } return 0; }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/qq_61641934/article/details/120677046

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