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本文实例为大家分享了C语言实现俄罗斯方块游戏的具体代码,供大家参考,具体内容如下

1、设计流程

c语言俄罗斯方块游戏的设计(c语言小游戏俄罗斯方块)

2、相关程序

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 #include<stdio.h> #include<stdlib.h> #include<graphics.h> #include<time.h> #include<dos.h> #include<bios.h> #define LEFT 0x4b00 /*键盘码*/ #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define ESC 0x011b #define TIMER 0x1c /* 时钟中断的中断号 */ struct Snow { int x; int y; int speed; }snow[100]; typedef struct { int box[4][4]; int color; int next; }SHAPE; int x=0,y=4,form[16][12]={ /*x,y是用作记录每个方块的最左上角的编号*/ {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1}, }; /*俄罗斯方块初始化界面*/ SHAPE shapes[19]={ {1,0,0,0, 1,0,0,0, 1,1,0,0, 0,0,0,0,CYAN,1}, {1,1,1,0, 1,0,0,0, 0,0,0,0, 0,0,0,0,CYAN,2}, {1,1,0,0, 0,1,0,0, 0,1,0,0, 0,0,0,0,CYAN,3}, {0,0,0,0, 0,0,1,0, 1,1,1,0, 0,0,0,0,CYAN,0}, {0,1,0,0, 0,1,0,0, 1,1,0,0, 0,0,0,0,MAGENTA,5}, {1,0,0,0, 1,1,1,0, 0,0,0,0, 0,0,0,0,MAGENTA,6}, {1,1,0,0, 1,0,0,0, 1,0,0,0, 0,0,0,0,MAGENTA,7}, {1,1,1,0, 0,0,1,0, 0,0,0,0, 0,0,0,0,MAGENTA,4}, {1,0,0,0, 1,1,0,0, 0,1,0,0, 0,0,0,0,YELLOW,9}, {0,1,1,0, 1,1,0,0, 0,0,0,0, 0,0,0,0,YELLOW,8}, {0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0,BROWN,11}, {1,1,0,0, 0,1,1,0, 0,0,0,0, 0,0,0,0,BROWN,10}, {0,1,0,0, 1,1,1,0, 0,0,0,0, 0,0,0,0,WHITE,13}, {1,0,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0,WHITE,14}, {1,1,1,0, 0,1,0,0, 0,0,0,0, 0,0,0,0,WHITE,15}, {0,1,0,0, 1,1,0,0, 0,1,0,0, 0,0,0,0,WHITE,12}, {1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0,RED,17}, {1,1,1,1, 0,0,0,0, 0,0,0,0, 0,0,0,0,RED,16}, {1,1,0,0, 1,1,0,0, 0,0,0,0, 0,0,0,0,BLUE,18} }; int TimerCounter=0; int snownum=0; int size; int change1=10; int annal[4][2],score=0,level=0,color,Boxnumber; void plot(); void operation(); void *save1,*save2; void Copy(); void DrawSnow(); void Pr(); void interrupt ( *oldhandler)(); void interrupt newhandler( ) { TimerCounter++; TimerCounter==36; oldhandler(); } void SetTimer(void interrupt (*IntProc)()) { oldhandler=getvect(TIMER); disable(); /* 设置新的时钟中断处理过程时,禁止所有中断 */ setvect(TIMER,IntProc); enable(); /* 开启中断 */ } void KillTimer() { disable(); setvect(TIMER,oldhandler); enable(); } void main() { int gdriver=DETECT,gmode; SetTimer(newhandler); /* 修改时钟中断 */ registerbgidriver(EGAVGA_driver); initgraph(&gdriver,&gmode,"c:\\turboc2"); Copy(); DrawSnow(); closegraph(); initgraph(&gdriver,&gmode,"E:\\TC20H\\INCLUDE\\GRAPHICS.H"); /*初始化图形*/ plot(); operation(); getch(); } void Copy() { setcolor(0); setfillstyle(SOLID_FILL,15); fillellipse(200,200,4,4); size=imagesize(196,196,204,204); save1=malloc(size); save2=malloc(size); getimage(196,196,204,204,save1); getimage(96,96,104,104,save2); } void Pr() { int fr[]={392,392,440,294,262,262,220,294,392,392, 440,532,440,392,262,262,220,294,392,294, 262,247,220,196,392,294,330,294,262,262, 220,294,330,294,262,294,22,247,220,196}; setcolor(change1/10); settextstyle(0,0,3); outtextxy(100,200,"Welcome to our Game!!!”); sound(fr[change1/10]); } void DrawSnow() { int i; int sx[62]; randomize(); for(i=0;i<62;i++) sx[i]=(i+2)*10; cleardevice(); while(!kbhit()) { Pr(); if (snownum!=100) { snow[snownum].speed=2+random(5); i=random(62); snow[snownum].x=sx[i]; snow[snownum].y=10-random(100); } for(i=0;i<snownum;i++) putimage(snow[i].x,snow[i].y,save2,COPY_PUT); Pr(); if(snownum!=100) snownum++; /*delay(300);*/ setfillstyle(SOLID_FILL,15); for(i=0;i<snownum;i++) { snow[i].y+=snow[i].speed; putimage(snow[i].x,snow[i].y,save1,COPY_PUT); if(snow[i].y>500) snow[i].y=10-random(200); } change1++; if(change1==140) change1=10; } nosound(); } void plot() { int i,j; char ch1[]={24,'-','R','o','l','l','\0'}, ch2[]={25,'-','D','o','w','n','w','a','r','d','s','\0'}, ch3[]={26,'-','T','u','r','n',' ','L','e','f','t','\0'}, ch4[]={27,'-','T','u','r','n',' ','R','i','g','h','t','\0'}; setcolor(LIGHTGRAY); rectangle(200,30,350,255); i=0; while((i++)<10) line(200+i*15,30,200+i*15,255); i=0; while((i++)<15) line(200,30+i*15,350,30+i*15); setcolor(WHITE); rectangle(170,270,390,330); outtextxy(190,280,ch1); outtextxy(270,280,ch2); outtextxy(190,300,ch3); outtextxy(290,300,ch4); outtextxy(190,320,"Esc-Exit"); settextjustify(1,1); outtextxy(390,50,"score"); outtextxy(390,100,"lexel"); outtextxy(390,150,"Next box"); outtextxy(390,65,"0"); outtextxy(390,115,"0"); } void nextboxfun(SHAPE shapes[],int i) { int m,n; for(m=0;m<4;m++) for(n=0;n<4;n++) if(shapes[i].box[m][n]) { setfillstyle(1,shapes[i].color); bar(370+n*15+1,180+m*15+1,370+n*15+15-1,180+m*15+15-1); setcolor(LIGHTGRAY); rectangle(370+n*15,180+m*15,370+n*15+15,180+m*15+15); } } int Leftmobile() { int m,k=-1; /*暂时存放annal中的坐标数据,用来判断左移是否成立*/ for(m=0;m<4;m++) { if(annal[m][0]!=k) { if(form[annal[m][0]][annal[m][1]-1]) return(0); k=annal[m][0]; } } return(1); } int Rightmobile() { int m,k=-1; for(m=3;m>=0;m--) { if(annal[m][0]!=k) { if(form[annal[m][0]][annal[m][1]+1]) return(0); k=annal[m][0]; } } return(1); } int Downmobile() { int m; for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=2; /*将方块此时的位置设置成2以方便后面的判断*/ for(m=0;m<4;m++) { if(form[annal[m][0]+1][annal[m][1]]==1) /*如果等于1说明此处已经有方块*/ { for(m=0;m<4;m++)/*将原本数值还原*/ form[annal[m][0]][annal[m][1]]=1; return(0); } } for(m=0;m<4;m++) /*将原本数值还原*/ form[annal[m][0]][annal[m][1]]=1; return(1); } void LeftRedraw() { int m; y--; for(m=0;m<4;m++) { setfillstyle(1,BLACK); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); /*将原图像位置设置为黑色框*/ } for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=0; for(m=0;m<4;m++) { annal[m][1]--; form[annal[m][0]][annal[m][1]]=1; setfillstyle(1,color); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); /*在新的位置重绘图像*/ } } void RightRedraw() { int m; y++; for(m=0;m<4;m++) { setfillstyle(1,BLACK); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); /*将原图像位置设置为黑色框*/ } for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=0; for(m=0;m<4;m++) { annal[m][1]++; form[annal[m][0]][annal[m][1]]=1; setfillstyle(1,color); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); } /*在新的位置重绘图像*/ } void DownRedraw() { int m,n; x++; for(m=0;m<4;m++) { setfillstyle(1,BLACK); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); /*将原图像位置设置为黑色框*/ } for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=0; for(m=0;m<4;m++) { annal[m][0]++; form[annal[m][0]][annal[m][1]]=1; setfillstyle(1,color); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); /*在新的位置重绘图像*/ } } int UPmobile() { int m,n,k; k=shapes[Boxnumber].next;/*k==此方块下一个方块的编号*/ for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=2; for(m=0;m<4;m++) for(n=0;n<4;n++) { if(form[x+m][y+n]==1&&shapes[k].box[m][n]) { for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=1;/*将2还原为1*/ return(0); } } for(m=0;m<4;m++) form[annal[m][0]][annal[m][1]]=1; return(1); } void change() { int m,n,k,i=0; k=Boxnumber=shapes[Boxnumber].next;/*等于要转变的方块编号*/ for(m=0;m<4;m++) { setfillstyle(1,BLACK); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); /*将原图像位置设置为黑色框*/ } for(m=0;m<4;m++) /*将原方块位置改为0*/ form[annal[m][0]][annal[m][1]]=0; for(m=0;m<4;m++) /*重新记录新的形状坐标*/ for(n=0;n<4;n++) if(shapes[k].box[m][n]) { annal[i][0]=x+m; /*annal更新新的坐标*/ annal[i][1]=y+n; i++; } for(m=0;m<4;m++) /*将新坐标设置为1并绘图*/ { form[annal[m][0]][annal[m][1]]=1; setfillstyle(1,color); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1) ;/*在新的位置重绘图像*/ } } void FulllineJudge() { void *p1; int m,n,i,k,p,q; char *ch; if(!(p1=malloc(imagesize(200,30,350,255)))) { printf("开辟空间失败\n"); getch(); exit(1); } i=0; for(m=14;m>=0;m--) /*逐行判断是否有满行情况*/ { for(n=1;n<=10;n++) { if(!form[m][n]) /*如果有一个为0那么退出本行的循环*/ break; else if(n==10) /*1-10全为1*/ { i++; /*用来记录所消行数*/ for(p=m;p>=1;p--) for(q=1;q<=10;q++) /*所有行数信息下降1行*/ form[p][q]=form[p-1][q]; for(p=1;p<=10;p++) /*最顶行清零*/ form[0][p]=0; getimage(200,30,350,30+m*15,p1); putimage(200,45,p1,0); m++; } } if(i==4) /*如果已经消掉4行则不用再进行判断*/ break; } if(i==1) /*一次所消行数进行不同分数奖励*/ score+=10; if(i==2) score+=30; if(i==3) score+=60; if(i==4) score+=100; setcolor(WHITE); /*绘图部分*/ sprintf(ch,"%d",score); setfillstyle(1,BLACK); bar(380,60,400,80); outtextxy(390,65,ch); level=score/500; setfillstyle(1,BLACK); bar(380,110,400,130); sprintf(ch,"%d",level); outtextxy(390,115,ch); free(p1); } void operation() { int newbox,nextbox,m,n,k=1,i,KEY,l,o; o=1; srand((unsigned)time(NULL)); nextbox=rand()%19; while(o) { if(k) /*产生新方块*/ { x=0,y=4; /*还原x,y*/ Boxnumber=newbox=nextbox; nextbox=rand()%19; setfillstyle(1,BLACK); bar(360,160,430,250); nextboxfun(shapes,nextbox); i=0; color=shapes[newbox].color; for(m=0;m<4;m++) for(n=0;n<4;n++) if(shapes[newbox].box[m][n]) /*将新方块在俄罗斯方块界面的坐标记录在annal中*/ { annal[i][0]=0+m; /*记录坐标*/ annal[i][1]=4+n; if(form[0+m][4+n]) { setfillstyle(1,BLACK); bar(240,130,310,150); setcolor(RED); outtextxy(275,140,"GAME OVER"); getch(); o=0; } form[0+m][4+n]=1; setfillstyle(1,shapes[newbox].color); bar(200+n*15+1+45,30+m*15+1,200+n*15+15-1+45,30+m*15+15-1);/*将对应的位画上颜色*/ setcolor(LIGHTGRAY); rectangle(200+n*15+45,30+m*15,200+n*15+15+45,30+m*15+15); i++; } k=0; } if(bioskey(1)) /*读取键盘*/ KEY=bioskey(0); else KEY=0; switch(KEY) { case LEFT:/*左*/ if(Leftmobile()) LeftRedraw();break; case RIGHT:/*右*/ if(Rightmobile()) RightRedraw();break; case DOWN:/*下*/ if(Downmobile()) DownRedraw(); else {FulllineJudge();k=1;}break; case UP:/*变形*/ if(UPmobile()) change();break; case ESC:o=0;break; } if(TimerCounter>(36-level*2)) /*TimerCounter每秒钟增加18*/ { TimerCounter=0; if(Downmobile()) /*作下降处理*/ DownRedraw(); else {FulllineJudge();k=1;} } } KillTimer(); }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

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