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c语言写贪吃蛇链表(C语言贪吃蛇小游戏)

本文实例为大家分享了C语言链表实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

项目名称:

贪吃蛇小游戏

运行环境:

Linux

编程语言:

C语言

主要语法:

链表,指针,函数

备注:

游戏中可选不同难度模式,

1.简易——Easy——速度慢,可穿墙,可触碰自己
2.困难——Hard——速度快,不可穿墙,不可触碰自己
3.自动——Auto——外挂模式,自动吃食,直到胜利

代码

贪吃蛇小游戏代码:

?
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 #include <curses.h> #include <stdlib.h> #include <unistd.h> #include <pthread.h> #include <stdio.h> #define UP 1 #define DOWN -1 #define LEFT 2 #define RIGHT -2 struct Snake //define the snake { int hang; int lie; struct Snake *next; }; struct Snake food; //define the food struct Snake *head= NULL; struct Snake *tail = NULL; int key; int dir; int set = 49; int nub = 4; void initFood() //init food { int x = rand()%20; int y = (rand()%19)+1; food.hang = x; food.lie = y; } void initNcurse() //init ncurse { initscr(); keypad(stdscr,1); noecho(); } int hasFood(int i,int j) //judge whether shoule show the food { if(food.hang == i && food.lie == j) { return 1; } return 0; } int hasSnakeNode(int i, int j) //judge whether shoule show the snake { struct Snake *p; p = head; while(p != NULL) { if(p->hang == i && p->lie == j) { return 1; } p = p->next; } return 0; } void gamePic() //show the whole picture { int hang; int lie; move(0,0); for(hang=0;hang<20;hang++) //20*20 size map { if(hang == 0) { for(lie=0;lie<20;lie++) { printw("--"); } printw("\n"); } if(hang >= 0 && hang <= 19) { for(lie=0;lie<=20;lie++) { if(lie == 0 || lie == 20) printw("|"); else if(hasSnakeNode(hang,lie)) { printw("[]"); } else if(hasFood(hang,lie)) { printw("##"); } else printw(" "); } printw("\n"); } if(hang == 19) { for(lie=0;lie<20;lie++) { printw("--"); } printw("\n"); } } printw("by HaoQing, Happy Game!\n"); switch(dir) { case UP: printw("Snake UP! \n"); break; case DOWN: printw("Snake DOWN! \n"); break; case LEFT: printw("Snake LEFT! \n"); break; case RIGHT: printw("Snake RIGHT!\n"); break; } if(nub >= 380) { printw("------------------------------------\n"); printw("==============YOU WIN!==============\n"); printw("------------------------------------\n"); } } void addNode() //add the node of snake { struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake)); new->next = NULL; switch(dir) { case UP: new->hang = tail->hang-1; new->lie = tail->lie; break; case DOWN: new->hang = tail->hang+1; new->lie = tail->lie; break; case LEFT: new->hang = tail->hang; new->lie = tail->lie-1; break; case RIGHT: new->hang = tail->hang; new->lie = tail->lie+1; break; } tail->next = new; tail = new; } void initSnake() //init snake { struct Snake *p; dir = RIGHT; while(head != NULL) { p = head; head = head->next; free(p); } initFood(); head = (struct Snake *)malloc(sizeof(struct Snake)); head->hang = 1; head->lie = 1; head->next = NULL; tail = head; addNode(); addNode(); addNode(); } void deleNode() //delete the node of snake { struct Snake *p; p = head; head = head->next; free(p); } int ifSnakeDie() //judge whether the snake is die { struct Snake *p; p = head; if(tail->hang < 0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20) { return 1; } while(p->next != NULL) { if(p->hang == tail->hang && p->lie == tail->lie) return 1; p=p->next; } return 0; } void moveSnake() //move the snake { addNode(); if(hasFood(tail->hang,tail->lie)) { initFood(); nub++; //judge whether win } else deleNode(); if(set != 49 && set != 50 && set != 53) { if(ifSnakeDie()) initSnake(); } } void refreshJieMian() //refresh the picture { while(1) { moveSnake(); gamePic(); refresh(); switch(set) { case 49: usleep(200000); break; case 50: usleep(100000); break; case 51: usleep(100000); break; case 52: usleep(80000); break; case 53: usleep(70000); break; default: usleep(150000); } } } void turn(int direction) //prevent reverse { if(set != 49 && set != 50 && set != 53) { if(abs(dir) != abs(direction)) { dir = direction; } } else dir = direction; } void changeDir() //change direction { while(1) { if(set != 53) { key = getch(); switch(key) { case KEY_DOWN: turn(DOWN); //-1 break; case KEY_UP: turn(UP); //1 break; case KEY_LEFT: turn(LEFT); //2 break; case KEY_RIGHT: turn(RIGHT); //-2 break; } } else { if(tail->hang > food.hang) turn(UP); else if(tail->hang < food.hang) turn(DOWN); if(tail->lie > food.lie) turn(LEFT); else if(tail->lie < food.lie) turn(RIGHT); } } } int main() { initNcurse(); printw("======Welcome To Snake Eating!======\n"); printw("------------------------------------\n"); printw("Please select difficulty level:\n"); printw("\n"); printw(" Fool,please enter \"1\"\n"); printw(" Simple,please enter \"2\"\n"); printw(" Hard,please enter \"3\"\n"); printw(" Hell,please enter \"4\"\n"); printw(" Auto,please enter \"5\"\n"); printw("------------------------------------\n"); printw("You want:"); set = getch(); pthread_t t1; pthread_t t2; initSnake(); gamePic(); pthread_create(&t1,NULL,(void *)refreshJieMian,NULL); pthread_create(&t2,NULL,(void *)changeDir,NULL); while(1); endwin(); return 0; }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/weixin_45346142/article/details/116856597

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