本文实例为大家分享了ios抽屉效果开发实例,供大家参考,具体内容如下
在显示在窗口的控制器上添加三个view(如果只需要往一边滑动就只加2个view)
先声明三个view
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#import "viewcontroller.h"
@interface viewcontroller ()
@property(nonatomic, weak) uiview *mainv;
@property(nonatomic, weak) uiview *leftv;
@property(nonatomic, weak) uiview *rightv;
@end
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添加view到控制器view上
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#pragma mark - 添加子控件
- (void)setupchildviews {
uiview *leftv = [[uiview alloc]initwithframe:self.view.bounds];
leftv.backgroundcolor = [uicolor orangecolor];
[self.view addsubview:leftv];
_leftv = leftv;
uiview *rightv = [[uiview alloc]initwithframe:self.view.bounds];
rightv.backgroundcolor = [uicolor grouptableviewbackgroundcolor];
[self.view addsubview:rightv];
_rightv = rightv;
uiview *mainv = [[uiview alloc]initwithframe:self.view.bounds];
mainv.backgroundcolor = [uicolor yellowcolor];
[self.view addsubview:mainv];
_mainv = mainv;
}
- (void)viewdidload {
[super viewdidload];
//添加子控件
[self setupchildviews];
//添加pan手势
uipangesturerecognizer *pan = [[uipangesturerecognizer alloc]initwithtarget:self action:@selector(pan:)];
[self.view addgesturerecognizer:pan];
//添加点按手势,在主视图上任意位置点击回到屏幕开始位置
uitapgesturerecognizer *tap = [[uitapgesturerecognizer alloc]initwithtarget:self action:@selector(tap)];
[self.view addgesturerecognizer:tap];
}
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#pragma mark - 手势识别方法
#define targetl -230
#define targetr 200
#define screenw [uiscreen mainscreen].bounds.size.width
- (void)pan:(uipangesturerecognizer *)pan {
//获取手势移动的位置
cgpoint tranp = [pan translationinview:self.view];
//获取x的偏移量
cgfloat offsetx = tranp.x;
//修改mainv的frame
_mainv.frame = [self framewithoffsetx:offsetx];
//判断mainv的x是否大于0
[self observevalueforkeypath:nil ofobject:nil change:nil context:nil];
//复位
[pan settranslation:cgpointzero inview:self.view];
//判断当手势结束的时候,定位
if (pan.state == uigesturerecognizerstateended) {
cgfloat target = 0;
if (_mainv.frame.origin.x > screenw * 0.5) {
//定位到右边
target = targetr;
}else if(cgrectgetmaxx(_mainv.frame) < screenw * 0.5) {
//定位到左边
target = targetl;
}
//获取x轴需要移动的偏移量
cgfloat offsetx = target - _mainv.frame.origin.x;
[uiview animatewithduration:0.25 animations:^{
_mainv.frame = target == 0 ? self.view.bounds : [self framewithoffsetx:offsetx];
}];
}
}
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- (void)tap {
[uiview animatewithduration:0.25 animations:^{
_mainv.frame = self.view.bounds;
}];
}
#define kmaxy 80
#pragma mark - 根据offsetx计算mainv的frame
- (cgrect)framewithoffsetx:(cgfloat)offsetx {
//获取上一次的frame
cgrect frame = _mainv.frame;
//获取屏幕的高度
cgfloat screenh = [uiscreen mainscreen].bounds.size.height;
//获取屏幕的宽度
//cgfloat screenw = [uiscreen mainscreen].bounds.size.width;
//x轴平移一点对应y轴需要平移的距离
cgfloat offsety = offsetx * kmaxy / screenw;
//获取上一次的高度
cgfloat preh = frame.size.height;
//获取上一次的宽度
cgfloat prew = frame.size.width;
//获取当前高度
cgfloat curh = preh - 2 * offsety;
//如果是向左滑动
if(frame.origin.x < 0) {
curh = preh + 2 * offsety;
}
//获取尺寸的缩放比例
cgfloat scale = curh / preh;
//获取当前宽度
cgfloat curw = prew * scale;
//获取当前x
frame.origin.x += offsetx;
//获取当前y
cgfloat y = (screenh - curh) / 2;
frame.origin.y = y;
frame.size.width = curw;
frame.size.height = curh;
return frame;
}
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- (void)observevalueforkeypath:(nsstring *)keypath ofobject:(id)object change:(nsdictionary<nsstring *,id> *)change context:(void *)context {
if(_mainv.frame.origin.x > 0) {//往右边滑动
_rightv.hidden = yes;
}else if(_mainv.frame.origin.x < 0) {//往左边滑动
_rightv.hidden = no;
}
}
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如果想要在mainv主视图中显示tableview,就新创建一个tableviewcontroller,在这里面显示tableview的数据,
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- (nsinteger)tableview:(uitableview *)tableview numberofrowsinsection:(nsinteger)section {
return 30;
}
- (uitableviewcell *)tableview:(uitableview *)tableview cellforrowatindexpath:(nsindexpath *)indexpath {
static nsstring *id = @"cell";
uitableviewcell *cell = [tableview dequeuereusablecellwithidentifier:id];
if(cell == nil) {
cell = [[uitableviewcell alloc]initwithstyle:uitableviewcellstyledefault reuseidentifier:id];
}
cell.textlabel.text = [nsstring stringwithformat:@"第%ld行", indexpath.row];
return cell;
}
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再创建一个在storyboard中显示的控制器xxmainviewcontroller,继承自实现了抽屉效果的viewcontroller,并且在storyboard中将class改为这个控制的类名,还要将显示tableview的控制成为他的子控制器
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- (void)viewdidload {
[super viewdidload];
xxviewcontroller *vc = [[xxviewcontroller alloc]init];
vc.view.frame = self.view.bounds;
//让vc成为主视图控制器的子控制器
[self addchildviewcontroller:vc];
//主视图展示tableview
[self.mainv addsubview:vc.view];
}
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为了在xxmainviewcontroller中只能访问mainv而不能修改他的值,所以将子控件的view暴露在viewcontroller.h中,并添加read-only
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#import <uikit/uikit.h>
@interface viewcontroller : uiviewcontroller
@property(nonatomic, weak, readonly) uiview *mainv;
@property(nonatomic, weak, readonly) uiview *leftv;
@property(nonatomic, weak, readonly) uiview *rightv;
@end
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运行效果图:

以上就是本文的全部内容,希望对大家学习ios程序设计有所帮助。








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