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c语言弹跳小球代码(c语言弹跳的小球)

这是一个简单的c语言源代码,C语言实现弹跳小球,设置了小球的分数及过关的难度。

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 #include "graphics.h" #include "math.h" #define LEFT 0x4b00 #define RIGHT 0x4d00 #define ESC 0x011b int x,y,x1,y1,key,t1,t2,keyx,keylong,keymove,over=0,i,tt=0,fast; int ballx[9]={53,103,263,120,236,390,410,450,600}; int bally[9]={158,239,120,113,30,313,120,263,231},ballz[9]={0}; float ls; win() {float lx,ly,ll; for(i=0;i<9;i++) { if(ballz[i]==1)/*假如球体已经消失就不判定*/ continue; lx=(float)(ballx[i]-x); ly=(float)bally[i]-y; ll=lx*lx+ly*ly; ls=sqrt(ll); if((int)ls<17)/*判定两球是否碰到*/ {tt++;/*记录消失几个球*/ fast-=50;/*速度加快*/ if(i%2==0)/*移动加快*/ keymove+=5; else { setcolor(0); rectangle(keyx,460,keyx+keylong,470); keylong-=10;/*长条变短*/ setcolor(YELLOW); rectangle(keyx,460,keyx+keylong,470); } ballz[i]=1; setcolor(0); circle(ballx[i],bally[i],10); if(y<bally[i]) if(x<ballx[i]) {t1=-1;t2=-1;} else {t1=1;t2=-1;} else if(x<ballx[i]) {t1=-1;t2=1;} else {t1=1;t2=1;} } } } fungo() { x=100,y=50,keyx=200,keylong=100,keymove=15,fast=5000; for(i=0;i<9;i++) { setcolor(i+1); circle(ballx[i],bally[i],10); } sleep(1); t1=t2=1; while(1) { while(!kbhit()) { setcolor(YELLOW); rectangle(keyx,460,keyx+keylong,470); x1=x; y1=y; x+=t1; y+=t2; setcolor(4); circle(x,y,6); delay(fast); setcolor(0); circle(x,y,6); win(); if(tt==9)/*胜利*/ { cleardevice(); over=1; setcolor(RED); settextstyle(0,0,4); setusercharsize(3,1,3,1); outtextxy(200,200," YOU WIN! "); break; } if(y>480)/*失败*/ { cleardevice(); over=1; setcolor(RED); settextstyle(0,0,4); setusercharsize(3,1,3,1); outtextxy(200,200,"GAME OVER"); break; } else if(x==11&&y==11)/*判定碰到东西*/ {t1=1;t2=1;} else if(x==629&&y==11) {t1=-1;t2=1;} else if(x==11) { if(y<y1) {t1=1;t2=-1;} else {t1=1;t2=1;} } else if(y==11) { if(x<x1) {t1=-1;t2=1;} else {t1=1;t2=1;} } else if(x==629) { if(y1>y) {t1=-1;t2=-1;} else {t1=-1;t2=1;} } else if(y==449) { if(x>=keyx&&x<=keyx+keylong) { if(x<(keyx+keylong/4)) {t1=-1;t2=-1;} else if(x>=(keyx+keylong/4)&&x<(keyx+keylong/2)) {t1=-1;t2=-2;} else if(x>=(keyx+keylong/2)&&x<(keyx+keylong/4*3)) {t1=1;t2=-2;} else {t1=1;t2=-1;} } } } if(over) break; key=bioskey(0); setcolor(0); rectangle(keyx,460,keyx+keylong,470); if(key==ESC) {cleardevice();break;} else if(key==LEFT) keyx-=keymove; else if(key==RIGHT) keyx+=keymove; } } main() {int gd=DETECT,gr; initgraph(&gd,&gr,"c:\\tc"); fungo(); getch(); sleep(1); closegraph(); }

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