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c语言easyx图形库(easyx图形库下载)

C++ 和 EasyX 图形库,实现2048小游戏,供大家参考,具体内容如下

c语言easyx图形库(easyx图形库下载)

MainGame2048.cpp

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 /** Name: Game2048CoreClass*/ #include<iostream> #include<graphics.h> #include<stdio.h> #include<windows.h> #include<conio.h> #include<stdio.h> #include"Game2048.h" #define BLOCK_SIZE 60 #define SIZE_COL 10 #define SIZE_ROW 10 using namespace std; void DisplayMap(Game2048& mygame); int GetMove(); int main(int argc, char * argv[]) { HWND hwnd=initgraph(SIZE_COL*BLOCK_SIZE, SIZE_ROW*BLOCK_SIZE); setbkmode(TRANSPARENT); setbkcolor(RGB(180,180,180)); settextcolor(RGB(0,180,80)); cleardevice(); while (1) { Game2048 mygame(SIZE_ROW, SIZE_COL); while (1) { DisplayMap(mygame); int mov = GetMove(); cout << mov << endl; if (!mygame.Run(mov)) break; } if (MessageBox(hwnd, "游戏结束,是否重玩?", "Tips", MB_YESNO) == IDNO) break; } return 0; } int GetMove() { char move = '\0'; move = getch(); if (move == 'w' || move == '8' || move == 'W') return MOV_UP; if (move == 's' || move == '5' || move == 'S') return MOV_DOWN; if (move == 'a' || move == '4' || move == 'A') return MOV_LEFT; if (move == 'd' || move == '6' || move == 'D') return MOV_RIGHT; if (move == '*') return MOV_NULL; return 0; } void DisplayMap(Game2048& mygame) { BeginBatchDraw(); cleardevice(); char temp[20] = { 0 }; system("cls"); cout << mygame.GetScore() << " " << mygame.GetStep() << " " << mygame.GetUsedTime()<<" " << mygame.GetMaxNum() << endl; for (int i = 0; i<mygame.GetLines(); i++) { for (int j = 0; j<mygame.GetCols(); j++) { cout.width(4); cout << mygame.MapAt(i,j); if (mygame.MapAt(i, j) == 0) { setfillcolor(RGB(220,220,220)); solidcircle(j*BLOCK_SIZE + BLOCK_SIZE / 2, i*BLOCK_SIZE + BLOCK_SIZE / 2, BLOCK_SIZE / 2); } else { int size=mygame.MapAt(i, j); sprintf(temp, "%d\0",size ); size /= 2; setfillcolor(RGB(200, 255-size*20, 0+size*20)); solidcircle(j*BLOCK_SIZE + BLOCK_SIZE / 2, i*BLOCK_SIZE + BLOCK_SIZE / 2, BLOCK_SIZE / 2); outtextxy(j*BLOCK_SIZE, i*BLOCK_SIZE,temp); } } printf("\n"); } cout << "-------" << endl; sprintf(temp,"Score : %d\0",mygame.GetScore()); outtextxy(0, 1*BLOCK_SIZE/3, temp); sprintf(temp, "Step : %d\0", mygame.GetStep()); outtextxy(0, 2 * BLOCK_SIZE / 3, temp); sprintf(temp, "Time : %d\0", mygame.GetUsedTime()); outtextxy(0, 3 * BLOCK_SIZE / 3, temp); sprintf(temp, "MAX : %d\0", mygame.GetMaxNum()); outtextxy(0, 4 * BLOCK_SIZE / 3, temp); EndBatchDraw(); }

Game2048.h

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 #ifndef _GAME2048_H_ #define _GAME2048_H_ /*For example: Game2048 mygame(10,10); int main(int argc, char * argv[]) { while (1) { DisplayMap(); int mov = GetMove(); cout << mov << endl; if (!mygame.Run(mov)) break; } system("pause"); return 0; } */ #include<stdlib.h> #include<time.h> typedef int MoveDirect; #define MOV_NULL 0 #define MOV_UP 8 #define MOV_DOWN 5 #define MOV_LEFT 4 #define MOV_RIGHT 6 class Game2048 { public: Game2048(int line=5,int col=5); ~Game2048(); bool Run(MoveDirect mov); int GetCols(); int GetLines(); int MapAt(int rindex, int cindex);//return >=0 is true,-1 is bad index,0 mean space,other mean number. int GetStep(); int GetScore(); int GetUsedTime(); int GetMaxNum(); void clear(); private: void CreateNew(); void MoveAndResult(MoveDirect mov); bool IsDead(); //运行图和运行时环境 int * Map; int lines; int cols; int step; int core; long runtime; int usetime; int maxnum; }; #endif // _GAME2048_H_

Game2048.cpp

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 #include"Game2048.h" Game2048::Game2048(int line,int col) { this->lines = line; this->cols = col; this->step=0; this->core=0; this->runtime=0; this->usetime=0; this->maxnum=2; this->Map=(int *)malloc(sizeof(int)*(this->lines)*(this->cols)); runtime = time(NULL); //记录开始时间,用于算总时长 srand((unsigned)time(NULL)); for (int i = 0; i<this->lines; i++) { for (int j = 0; j<this->cols; j++) { Map[i*this->cols+j] = 0; } } CreateNew(); } Game2048::~Game2048() { free(this->Map); } void Game2048::clear() { this->step = 0; this->core = 0; this->runtime = 0; this->usetime = 0; this->maxnum = 2; runtime = time(NULL); //记录开始时间,用于算总时长 srand((unsigned)time(NULL)); for (int i = 0; i<this->lines; i++) { for (int j = 0; j<this->cols; j++) { Map[i*this->cols + j] = 0; } } CreateNew(); } bool Game2048::Run(MoveDirect mov) { CreateNew(); MoveAndResult(mov); if (step > (lines*cols * 2)) if (IsDead() == 1) return false; usetime = time(NULL) - runtime; return true; } int Game2048::GetCols() { return this->cols; } int Game2048::GetLines() { return this->lines; } int Game2048::MapAt(int rindex, int cindex) { if (rindex<0||cindex<0||rindex >= this->lines || cindex >= this->cols) return -1; return Map[rindex*this->cols+cindex]; } int Game2048::GetStep() { return this->step; } int Game2048::GetScore() { return this->core; } int Game2048::GetUsedTime() { return this->usetime; } int Game2048::GetMaxNum() { return this->maxnum; } void Game2048::CreateNew() { int hasfull = 1; for (int i = 0; i<lines; i++) { for (int j = 0; j<cols; j++) { if (Map[i*this->cols+j] == 0) hasfull = 0; //判断是否满了,不满才创建 } } if (hasfull == 1) return; int si, sj; si = rand() % lines; sj = rand() % cols; while (Map[si*this->cols+sj] != 0) { si = rand() % lines; sj = rand() % cols; } Map[si*this->cols+sj] = 2; } bool Game2048::IsDead() { for (int i = 0; i<lines; i++) { for (int j = 0; j<cols; j++) { if (Map[i*this->lines + j] == 0) return false; //如果存在空的格则肯定不结束 int up, down, right, left; up = i - 1; down = i + 1; right = j + 1; left = j - 1; //四个方向进行判定 while (up >= 0 && Map[up*this->lines + j] == 0) up--; if (Map[up*this->lines + j] == Map[i*this->lines + j] && up != -1) //只要一个方向可以合并则不结束 return false; while (down<lines&&Map[down*this->lines + j] == 0) down--; if (Map[down*this->lines + j] == Map[i*this->lines + j] && down != lines) return false; while (right<cols&&Map[i*this->lines + right] == 0) right++; if (Map[i*this->lines + right] == Map[i*this->lines + j] && right != cols) return false; while (left >= 0 && Map[i*this->lines + left] == 0) left--; if (Map[i*this->lines + left] == Map[i*this->lines + j] && left != -1) return false; } } return true; //排除所有情况不结束,肯定结束了 } void Game2048::MoveAndResult(MoveDirect mov) { if (mov == MOV_NULL) return; step++; //步数增加 int ffind, nfind; if (mov == MOV_UP) { for (int i = 0; i<cols; i++) { ffind = -1; nfind = -1; for (int j = 0; j<lines; j++) { int k = j; while (k<lines&&Map[k*this->cols+i] == 0) k++; if (k != lines) ffind = k; k++; while (k<lines&&Map[k*this->lines + i] == 0) k++; if (k != lines) nfind = k; //获取第一个不为零和下一个不为零 if (ffind != -1 && nfind != -1) { if (ffind != nfind) { if (Map[ffind*this->lines + i] == Map[nfind*this->lines + i]) //两个获取相等则叠加 { Map[ffind*this->lines + i] *= 2; if (Map[ffind*this->lines + i]>maxnum) maxnum = Map[ffind*this->lines + i]; Map[nfind*this->lines + i] = 0; core++; //分数增加 } } } } int count = 0; for (int j = 0; j<lines; j++) //单边对齐 { if (Map[j*this->lines + i] != 0) { int temp = Map[j*this->lines + i]; Map[j*this->lines + i] = 0; Map[count*this->lines + i] = temp; count++; } } } } else if (mov == MOV_DOWN) { for (int i = 0; i<cols; i++) { ffind = -1; nfind = -1; for (int j = lines; j >= 0; j--) { int k = j; while (k >= 0 && Map[k*this->cols+i] == 0) k--; if (k != -1) ffind = k; k--; while (k >= 0 && Map[k*this->cols+i] == 0) k--; if (k != -1) nfind = k; if (ffind != -1 && nfind != -1) { if (ffind != nfind) { if (Map[ffind*this->cols+i] == Map[nfind*this->cols+i]) { Map[ffind*this->cols+i] *= 2; if (Map[ffind*this->cols+i]>maxnum) maxnum = Map[ffind*this->cols+i]; Map[nfind*this->cols+i] = 0; core++; } } } } int count = lines - 1; for (int j = lines - 1; j >= 0; j--) { if (Map[j*this->cols+i] != 0) { int temp = Map[j*this->cols+i]; Map[j*this->cols+i] = 0; Map[count*this->cols+i] = temp; count--; } } } } else if (mov == MOV_LEFT) { for (int i = 0; i<lines; i++) { ffind = -1; nfind = -1; for (int j = 0; j<cols; j++) { int k = j; while (k<cols&&Map[i*this->cols+k] == 0) k++; if (k != cols) ffind = k; k++; while (k<cols&&Map[i*this->cols+k] == 0) k++; if (k != cols) nfind = k; if (ffind != -1 && nfind != -1) { if (ffind != nfind) { if (Map[i*this->cols+ffind] == Map[i*this->cols+nfind]) { Map[i*this->cols+ffind] *= 2; if (Map[i*this->cols+ffind]>maxnum) maxnum = Map[i*this->cols+ffind]; Map[i*this->cols+nfind] = 0; core++; } } } } int count = 0; for (int j = 0; j<cols; j++) { if (Map[i*this->cols+j] != 0) { int temp = Map[i*this->cols+j]; Map[i*this->cols+j] = 0; Map[i*this->cols+count] = temp; count++; } } } } else if (mov == MOV_RIGHT) { for (int i = 0; i<lines; i++) { ffind = -1; nfind = -1; for (int j = cols; j >= 0; j--) { int k = j; while (k >= 0 && Map[i*this->cols+k] == 0) k--; if (k != -1) ffind = k; k--; while (k >= 0 && Map[i*this->cols+k] == 0) k--; if (k != -1) nfind = k; if (ffind != -1 && nfind != -1) { if (ffind != nfind) { if (Map[i*this->cols+ffind] == Map[i*this->cols+nfind]) { Map[i*this->cols+ffind] *= 2; if (Map[i*this->cols+ffind]>maxnum) maxnum = Map[i*this->cols+ffind]; Map[i*this->cols+nfind] = 0; core++; } } } } int count = cols - 1; for (int j = cols - 1; j >= 0; j--) { if (Map[i*this->cols+j] != 0) { int temp = Map[i*this->cols+j]; Map[i*this->cols+j] = 0; Map[i*this->cols+count] = temp; count--; } } } } }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/Ugex_Savelar/article/details/103058108

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