本文实例为大家分享了C++实现HTTP服务器的相关代码,供大家参考,具体内容如下
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#include <Winsock2.h>
#include <windows.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#pragma comment (lib,"ws2_32")
#define uPort 80
#define MAX_BUFFER 100000
#define SENDBLOCK 200000
#define SERVERNAME "AcIDSoftWebServer/0.1b"
#define FileName "HelloWorld.html"
typedef struct _NODE_
{
SOCKET s;
sockaddr_in Addr;
_NODE_* pNext;
}Node,*pNode;
//多线程处理多个客户端的连接
typedef struct _THREAD_
{
DWORD ThreadID;
HANDLE hThread;
_THREAD_* pNext;
}Thread,*pThread;
pNode pHead = NULL;
pNode pTail = NULL;
pThread pHeadThread = NULL;
pThread pTailThread = NULL;
bool InitSocket();//线程函数
DWORD WINAPI AcceptThread(LPVOID lpParam);
DWORD WINAPI ClientThread(LPVOID lpParam);
bool IoComplete(char* szRequest); //数据包的校验函数
bool AddClientList(SOCKET s,sockaddr_in addr);
bool AddThreadList(HANDLE hThread,DWORD ThreadID);
bool ParseRequest(char* szRequest, char* szResponse, BOOL &bKeepAlive);
//我们存放Html文件的目录
char HtmlDir[512]={0};
void main()
{
if (!InitSocket())
{
printf("InitSocket Error\n");
return;
}
GetCurrentDirectory(512,HtmlDir);
strcat(HtmlDir,"\\HTML\\");
strcat(HtmlDir,FileName);
//启动一个接受线程
HANDLE hAcceptThread = CreateThread(NULL,0,AcceptThread,NULL,0,NULL);
//在这里我们使用事件模型来实现我们的Web服务器
//创建一个事件
WaitForSingleObject(hAcceptThread,INFINITE);
}
DWORD WINAPI AcceptThread(LPVOID lpParam) //接收线程
{
//创建一个监听套接字
SOCKET sListen = WSASocket(AF_INET,SOCK_STREAM,0,NULL,0,WSA_FLAG_OVERLAPPED); //使用事件重叠的套接字
if (sListen==INVALID_SOCKET)
{
printf("Create Listen Error\n");
return -1;
}
//初始化本服务器的地址
sockaddr_in LocalAddr;
LocalAddr.sin_addr.S_un.S_addr = INADDR_ANY;
LocalAddr.sin_family = AF_INET;
LocalAddr.sin_port = htons(uPort);
//绑定套接字 80端口
int Ret = bind(sListen,(sockaddr*)&LocalAddr,sizeof(LocalAddr));
if (Ret==SOCKET_ERROR)
{
printf("Bind Error\n");
return -1;
}
//监听
listen(sListen,5);
//创建一个事件
WSAEVENT Event = WSACreateEvent();
if (Event==WSA_INVALID_EVENT)
{
printf("Create WSAEVENT Error\n");
closesocket(sListen);
CloseHandle(Event); //创建事件失败 关闭套接字 关闭事件
return -1;
}
//将我们的监听套接字与我们的事件进行关联属性为Accept
WSAEventSelect(sListen,Event,FD_ACCEPT);
WSANETWORKEVENTS NetWorkEvent;
sockaddr_in ClientAddr;
int nLen = sizeof(ClientAddr);
DWORD dwIndex = 0;
while (1)
{
dwIndex = WSAWaitForMultipleEvents(1,&Event,FALSE,WSA_INFINITE,FALSE);
dwIndex = dwIndex - WAIT_OBJECT_0;
if (dwIndex==WSA_WAIT_TIMEOUT||dwIndex==WSA_WAIT_FAILED)
{
continue;
}
//如果有真正的事件我们就进行判断
WSAEnumNetworkEvents(sListen,Event,&NetWorkEvent);
ResetEvent(&Event); //
if (NetWorkEvent.lNetworkEvents == FD_ACCEPT)
{
if (NetWorkEvent.iErrorCode[FD_ACCEPT_BIT]==0)
{
//我们要为新的连接进行接受并申请内存存入链表中
SOCKET sClient = WSAAccept(sListen, (sockaddr*)&ClientAddr, &nLen, NULL, NULL);
if (sClient==INVALID_SOCKET)
{
continue;
}
else
{
//如果接收成功我们要把用户的所有信息存放到链表中
if (!AddClientList(sClient,ClientAddr))
{
continue;
}
}
}
}
}
return 0;
}
DWORD WINAPI ClientThread(LPVOID lpParam)
{
//我们将每个用户的信息以参数的形式传入到该线程
pNode pTemp = (pNode)lpParam;
SOCKET sClient = pTemp->s; //这是通信套接字
WSAEVENT Event = WSACreateEvent(); //该事件是与通信套接字关联以判断事件的种类
WSANETWORKEVENTS NetWorkEvent;
char szRequest[1024]={0}; //请求报文
char szResponse[1024]={0}; //响应报文
BOOL bKeepAlive = FALSE; //是否持续连接
if(Event == WSA_INVALID_EVENT)
{
return -1;
}
int Ret = WSAEventSelect(sClient, Event, FD_READ | FD_WRITE | FD_CLOSE); //关联事件和套接字
DWORD dwIndex = 0;
while (1)
{
dwIndex = WSAWaitForMultipleEvents(1,&Event,FALSE,WSA_INFINITE,FALSE);
dwIndex = dwIndex - WAIT_OBJECT_0;
if (dwIndex==WSA_WAIT_TIMEOUT||dwIndex==WSA_WAIT_FAILED)
{
continue;
}
// 分析什么网络事件产生
Ret = WSAEnumNetworkEvents(sClient,Event,&NetWorkEvent);
//其他情况
if(!NetWorkEvent.lNetworkEvents)
{
continue;
}
if (NetWorkEvent.lNetworkEvents & FD_READ) //这里很有意思的
{
DWORD NumberOfBytesRecvd;
WSABUF Buffers;
DWORD dwBufferCount = 1;
char szBuffer[MAX_BUFFER];
DWORD Flags = 0;
Buffers.buf = szBuffer;
Buffers.len = MAX_BUFFER;
Ret = WSARecv(sClient,&Buffers,dwBufferCount,&NumberOfBytesRecvd,&Flags,NULL,NULL);
//我们在这里要检测是否得到的完整请求
memcpy(szRequest,szBuffer,NumberOfBytesRecvd);
if (!IoComplete(szRequest)) //校验数据包
{
continue;
}
if (!ParseRequest(szRequest, szResponse, bKeepAlive)) //分析数据包
{
//我在这里就进行了简单的处理
continue;
}
DWORD NumberOfBytesSent = 0;
DWORD dwBytesSent = 0;
//发送响应到客户端
do
{
Buffers.len = (strlen(szResponse) - dwBytesSent) >= SENDBLOCK ? SENDBLOCK : strlen(szResponse) - dwBytesSent;
Buffers.buf = (char*)((DWORD)szResponse + dwBytesSent);
Ret = WSASend(
sClient,
&Buffers,
1,
&NumberOfBytesSent,
0,
0,
NULL);
if(SOCKET_ERROR != Ret)
dwBytesSent += NumberOfBytesSent;
}
while((dwBytesSent < strlen(szResponse)) && SOCKET_ERROR != Ret);
}
if(NetWorkEvent.lNetworkEvents & FD_CLOSE)
{
//在这里我没有处理,我们要将内存进行释放否则内存泄露
}
}
return 0;
}
bool InitSocket()
{
WSADATA wsadata;
if (WSAStartup(MAKEWORD(2,2),&wsadata)==0) //使用Socket前必须调用 参数 作用 返回值
{
return true;
}
return false;
}
bool AddClientList(SOCKET s,sockaddr_in addr)
{
pNode pTemp = (pNode)malloc(sizeof(Node));
HANDLE hThread = NULL;
DWORD ThreadID = 0;
if (pTemp==NULL)
{
printf("No Memory\n");
return false;
}
else
{
pTemp->s = s;
pTemp->Addr = addr;
pTemp->pNext = NULL;
if (pHead==NULL)
{
pHead = pTail = pTemp;
}
else
{
pTail->pNext = pTemp;
pTail = pTail->pNext;
}
//我们要为用户开辟新的线程
hThread = CreateThread(NULL,0,ClientThread,(LPVOID)pTemp,0,&ThreadID);
if (hThread==NULL)
{
free(pTemp);
return false;
}
if (!AddThreadList(hThread,ThreadID))
{
free(pTemp);
return false;
}
}
return true;
}
bool AddThreadList(HANDLE hThread,DWORD ThreadID)
{
pThread pTemp = (pThread)malloc(sizeof(Thread));
if (pTemp==NULL)
{
printf("No Memory\n");
return false;
}
else
{
pTemp->hThread = hThread;
pTemp->ThreadID = ThreadID;
pTemp->pNext = NULL;
if (pHeadThread==NULL)
{
pHeadThread = pTailThread = pTemp;
}
else
{
pTailThread->pNext = pTemp;
pTailThread = pTailThread->pNext;
}
}
return true;
}
//校验数据包
bool IoComplete(char* szRequest)
{
char* pTemp = NULL; //定义临时空指针
int nLen = strlen(szRequest); //请求数据包长度
pTemp = szRequest;
pTemp = pTemp+nLen-4; //定位指针
if (strcmp(pTemp,"\r\n\r\n")==0) //校验请求头部行末尾的回车控制符和换行符以及空行
{
return true;
}
return false;
}
//分析数据包
bool ParseRequest(char* szRequest, char* szResponse, BOOL &bKeepAlive)
{
char* p = NULL;
p = szRequest;
int n = 0;
char* pTemp = strstr(p," "); //判断字符串str2是否是str1的子串。如果是,则该函数返回str2在str1中首次出现的地址;否则,返回NULL。
n = pTemp - p; //指针长度
// pTemp = pTemp + n - 1; //将我们的指针下移
//定义一个临时的缓冲区来存放我们
char szMode[10]={0};
char szFileName[10]={0};
memcpy(szMode,p,n); //将请求方法拷贝到szMode数组中
if (strcmp(szMode,"GET")==0) //一定要将Get写成大写
{
//获取文件名
pTemp = strstr(pTemp," ");
pTemp = pTemp + 1; //只有调试的时候才能发现这里的秘密
memcpy(szFileName,pTemp,1);
if (strcmp(szFileName,"/")==0)
{
strcpy(szFileName,FileName);
}
else
{
return false;
}
}
else
{
return false;
}
// 分析链接类型
pTemp = strstr(szRequest,"\nConnection: Keep-Alive"); //协议版本
n = pTemp - p;
if (p>0)
{
bKeepAlive = TRUE;
}
else //这里的设置是为了Proxy程序的运行
{
bKeepAlive = TRUE;
}
//定义一个回显头
char pResponseHeader[512]={0};
char szStatusCode[20]={0};
char szContentType[20]={0};
strcpy(szStatusCode,"200 OK");
strcpy(szContentType,"text/html");
char szDT[128];
struct tm *newtime;
long ltime;
time(<ime);
newtime = gmtime(<ime);
strftime(szDT, 128,"%a, %d %b %Y %H:%M:%S GMT", newtime);
//读取文件
//定义一个文件流指针
FILE* fp = fopen(HtmlDir,"rb");
fpos_t lengthActual = 0;
int length = 0;
char* BufferTemp = NULL;
if (fp!=NULL)
{
// 获得文件大小
fseek(fp, 0, SEEK_END);
fgetpos(fp, &lengthActual);
fseek(fp, 0, SEEK_SET);
//计算出文件的大小后我们进行分配内存
BufferTemp = (char*)malloc(sizeof(char)*((int)lengthActual));
length = fread(BufferTemp,1,(int)lengthActual,fp);
fclose(fp);
// 返回响应
sprintf(pResponseHeader, "HTTP/1.0 %s\r\nDate: %s\r\nServer: %s\r\nAccept-Ranges: bytes\r\nContent-Length: %d\r\nConnection: %s\r\nContent-Type: %s\r\n\r\n",
szStatusCode, szDT, SERVERNAME, length, bKeepAlive ? "Keep-Alive" : "close", szContentType); //响应报文
}
//如果我们的文件没有找到我们将引导用户到另外的错误页面
else
{
}
strcpy(szResponse,pResponseHeader);
strcat(szResponse,BufferTemp);
free(BufferTemp);
BufferTemp = NULL;
return true;
}
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以上就是本文的全部内容,希望对大家的学习有所帮助。








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