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本文实例讲述了C++实现基于控制台界面的吃豆子游戏。分享给大家供大家参考。具体分析如下:

程序运行界面如下所示:

c++实现基于控制台界面的吃豆子游戏(c++实现基于控制台界面的吃豆子游戏)

ESC键可退出游戏。

main.cpp源文件如下:

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 #include "lib.h" #pragma once extern int level; int main() { FOOD food; WALL wall; BODY CurPos; HALL hall; int iExit = 0; while(1) { if(iExit) break; Init(&food,&wall,&CurPos,&hall); MakeWall(&wall); while(1) { Sleep(200); int res = Move(&food,&wall,&CurPos); if(1 == res) //重新开局 break; else if(-1 == res) //用户退出 { iExit = 1; break; } ShowScore(&CurPos,&food); } } return 0; }

lib.h头文件如下:

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 #include <stdio.h> #include <stdlib.h> #include <windows.h> #include <time.h> //标识用户按下的方向键 #define KEY_UP WM_USER + 1 #define KEY_DOWN WM_USER + 2 #define KEY_LEFT WM_USER + 3 #define KEY_RIGHT WM_USER + 4 //标识用户当前运动方向 #define DIRECTION_UP WM_USER + 5 #define DIRECTION_DOWN WM_USER + 6 #define DIRECTION_LEFT WM_USER + 7 #define DIRECTION_RIGHT WM_USER + 8 //标识要打印的元素类型 #define PRINT_WALL WM_USER + 9 #define PRINT_FOOD WM_USER + 10 #define PRINT_BODY WM_USER + 11 #define PRINT_CLEAN WM_USER + 12 #define KNOCK_WALL WM_USER + 13 #define KNOCK_FOOD WM_USER + 14 struct POS { int x; int y; }; struct WALL { POS pos[9999]; int len; }; struct FOOD { POS pos[8]; int len; int IsHidden; }; struct BODY { POS pos; int Direction; }; struct HALL{ POS pos[200]; int len; }; void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall); //进行一些初始化操作 void Print(POS *pos,int TYPE,int ix = 0); //完成打印功能 void MakeWall(WALL *pWall); //生成墙 void MakeFood(HALL *pHall,FOOD *pFood); //生成食物 int Move(FOOD *pFood,WALL *pWall,BODY *pBody); //用户移动 void ShowScore(BODY *pBody,FOOD *pFood); //显示等级 和剩余豆子数 int IsOver(POS pos1,POS pos2,int TYPE); //判断2点是否重合 int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE); //判断是否撞墙、吃到豆子 int GetKey(); //得到用户按键

lib.cpp源文件如下:

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 #include "lib.h" #pragma once HANDLE hMain_Out; HANDLE hMain_In; CONSOLE_CURSOR_INFO info; int iBeans = 0; int level = 1; //extern short wall[17][24]; short wall[17][24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,-1,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0, 0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,0,0,0,0,0,-1,-1,-1,0,0, 0,-1,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,-1,0,0,0,0, 0,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0, 0,-1,0,0,-1,0,-1,0,0,0,0,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0, 0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,0,-1,0,0,0,0,0,0,0,0, 0,-1,0,0,0,0,0,0,0,0,0,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0, 0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,0,0,-1,0,0,0,0, 0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,0,0,-1,0,0,0,0, 0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,-1,-1,-1,0,-1,-1,0, 0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0, 0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0, 0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0, 0,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0, 0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; /********************************** * 功能: * 判断用户与墙相撞或吃到食物 ***********************************/ int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE) { if(KNOCK_WALL == TYPE) { int i; for(i = 0 ; i < pWall->len ; ++i) { if(IsOver(pBody->pos,pWall->pos[i],KNOCK_WALL)) return 1; //与墙相撞 } } else if(KNOCK_FOOD == TYPE) { int i; for(i = 1 ; i <= pFood->len ; ++i) { if(IsOver(pFood->pos[i],pBody->pos,KNOCK_WALL)) return i; //与食物相撞 } } return 0; } /********************************** * 功能: * 用户移动 ***********************************/ int Move(FOOD *pFood,WALL *pWall,BODY *pBody) { BODY prePos = *pBody; // POS prePos = pBody->pos; int iKey = GetKey(); if(-1 == iKey) //用户退出 return -1; if(iKey) { pBody->Direction = iKey + 4; iKey = 0; } if(0 == iKey) { if(DIRECTION_UP == pBody->Direction) --pBody->pos.y; else if(DIRECTION_DOWN == pBody->Direction) ++pBody->pos.y; else if(DIRECTION_LEFT == pBody->Direction) --pBody->pos.x; else if(DIRECTION_RIGHT == pBody->Direction) ++pBody->pos.x; } if(IsKnock(pWall,pBody,pFood,KNOCK_WALL)) { *pBody = prePos; return 0; } int ix = IsKnock(pWall,pBody,pFood,KNOCK_FOOD); if(ix) { ++iBeans; //删除初吃掉的食物 int i; for(i = ix ; i <= (pFood->len - 1) ; ++i) pFood->pos[i] = pFood->pos[i + 1]; --(pFood->len); if(0 == pFood->len) //当局完成 { ++level; return 1; } } Print(&prePos.pos,PRINT_CLEAN); //先删除上一个输出 Print(&pBody->pos,PRINT_BODY); return 0; } /********************************** * 功能: * 判断2点是否重合 ***********************************/ int IsOver(POS pos1,POS pos2,int TYPE) { if(KNOCK_WALL == TYPE) //pos1,the body. pos2,the wall if((pos1.x == pos2.x && pos1.y == pos2.y) || (pos2.x + 1 == pos1.x && pos2.y == pos1.y)) return 1; return 0; } /********************************** * 功能: * 生成墙 ***********************************/ void MakeWall(WALL *pWall) { int x,y; int ix = 0; for(x = 0 ; x <= 16 ; ++x) { for(y = 0 ; y <= 23 ; ++y) { if(0 == wall[x][y]) { pWall->pos[ix].x = 2 * y; pWall->pos[ix].y = x; Print(&pWall->pos[ix++],PRINT_WALL); } } } pWall->len = ix; //更新墙的数量 } /********************************** * 功能: * 完成初始化操作 ***********************************/ void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall) { //得到控制台标准输入输出句柄 hMain_Out = GetStdHandle(STD_OUTPUT_HANDLE); hMain_In = GetStdHandle(STD_INPUT_HANDLE); //隐藏光标 GetConsoleCursorInfo(hMain_Out,&info); info.bVisible = FALSE; SetConsoleCursorInfo(hMain_Out,&info); //初始化结构体 pFood->len = 0; pWall->len = 0; pHall->len = 0; //改变控制台大小 system("mode con cols=50 lines=21"); //走廊结构体赋值 int x,y; int ix = 0; for(x = 0 ; x < 17 ; ++x) { for(y = 0 ; y < 24 ; ++y) { if(wall[x][y]) //非墙 { pHall->pos[ix].x = 2 * y; pHall->pos[ix++].y = x; } } } pHall->len = ix; pBody->pos.x = 2; pBody->pos.y = 1; pBody->Direction = DIRECTION_DOWN; printf("%d %d\n",pHall->pos[0].x,pHall->pos[0].y); //输出食物 int i; MakeFood(pHall,pFood); for(i = 1 ; i <= 7 ; ++i) { Print(&pFood->pos[i],PRINT_FOOD,i); } } /********************************** * 功能: * 得到用户按键 ***********************************/ int GetKey() { if(GetAsyncKeyState(VK_UP)) return KEY_UP; if(GetAsyncKeyState(VK_DOWN)) return KEY_DOWN; if(GetAsyncKeyState(VK_LEFT)) return KEY_LEFT; if(GetAsyncKeyState(VK_RIGHT)) return KEY_RIGHT; if(GetAsyncKeyState(VK_ESCAPE)) return -1; //用户退出 return 0;//用户没有有效按键 } /********************************** * 功能: * 完成打印功能 ***********************************/ void Print(POS *p,int TYPE,int ix) { COORD pos; pos.X = p->x; pos.Y = p->y; SetConsoleCursorPosition(hMain_Out,pos); if(PRINT_WALL == TYPE) printf("■"); else if(PRINT_FOOD == TYPE) printf("%d",ix); else if(PRINT_BODY == TYPE) printf("\1"); else if(PRINT_CLEAN == TYPE) printf(" "); } /********************************** * 功能: * 显示等级 和剩余豆子数 ***********************************/ void ShowScore(BODY *pBody,FOOD *pFood) { COORD pos; pos.X = 0; pos.Y = 18; SetConsoleCursorPosition(hMain_Out,pos); printf("\tBeans left : %d | pos : x=%d,y=%d\n",pFood->len,pBody->pos.x,pBody->pos.y); printf("\t\tLevel : %d",level); // for(int i = 1 ; i <= pFood->len ; ++i) // printf("(x=%d,y=%d)",pFood->pos[i].x,pFood->pos[i].y); } /********************************** * 功能: * 生成食物 ***********************************/ void MakeFood(HALL *pHall,FOOD *pFood) { srand((unsigned)time(NULL)); int tot; for(tot = 1 ; tot <= 7 ; ++tot) { int ixFood = rand() * pHall->len / RAND_MAX; pFood->pos[tot].x = pHall->pos[ixFood].x; pFood->pos[tot].y = pHall->pos[ixFood].y; } pFood->len = 7; }

希望本文所述对大家的C++程序设计有所帮助。

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