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c语言小游戏2048编程代码(2048游戏C语言)

效果不好,见谅,没事就写了一个!!!

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 /** * @author Routh * @main.c * @date 2014, 4, 26 */ #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> // console width #define CONSOLE_WIDTH 80 #define BOX_WIDTH 10 int BOX[4][4] = { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}; // the console output handle HANDLE c_handle; void setCursorPosition(short x, short y) { static COORD c; c.X = x; c.Y = y; SetConsoleCursorPosition(c_handle, c); } void drawTheGameBox() { printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", ""); printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", ""); } /** * get a random position: R * the x : 0xff & (R >> 4) * the y : 0x0f & R */ int random() { int i = 0, j = 0, _index = 0, rrr = 0; int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; srand((unsigned)time(NULL)); // rand() for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) { rand_arr[_index ++] = (0xff & i << 4) | (0xf & j); } } } if(_index == 0) { return -1; } return rand_arr[rand() % _index]; } /** the clean array.**/ int* alogs(int item[]) { int i = 0, j = 0; int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0}; for(i = 0; i < 4; i ++) { if(item[i] != 0) { tep[j ++] = item[i]; } } for(i = 0; i < 3; i ++) { if(tep[0] == 0) break; if(tep[i] == tep[i + 1]) { tep[i] *= 2; tep[i + 1] = 0; } } j = 0; for(i = 0; i < 4; i ++) { if(tep[i] != 0) { tmp[j ++] = tep[i]; } } return (int *)(&tmp); } /** BOX can move.*/ int validate(int item[]) { int i = 0; for(i = 0; i < 3; i ++) { if(item[i] != 0 && item[i] == item[i + 1]) return 1; if(item[i] == 0 && item[i + 1] != 0) return 1; } return 0; } int keydownControlx(int key) { int i = 0, j = 0; int *p; int tp[4] = {0, 0, 0, 0}; switch(key) { case 72: // up j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[0][i]; tp[1] = BOX[1][i]; tp[2] = BOX[2][i]; tp[3] = BOX[3][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[0][i] = p[0]; BOX[1][i] = p[1]; BOX[2][i] = p[2]; BOX[3][i] = p[3]; } return j != 4; case 80: // down j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[3][i]; tp[1] = BOX[2][i]; tp[2] = BOX[1][i]; tp[3] = BOX[0][i]; p = alogs(tp); if(!validate(tp)) j ++; BOX[3][i] = p[0]; BOX[2][i] = p[1]; BOX[1][i] = p[2]; BOX[0][i] = p[3]; } return j != 4; case 75: // left j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][0]; tp[1] = BOX[i][1]; tp[2] = BOX[i][2]; tp[3] = BOX[i][3]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][0] = p[0]; BOX[i][1] = p[1]; BOX[i][2] = p[2]; BOX[i][3] = p[3]; } return j != 4; case 77: // right j = 0; for(i = 0; i < 4; i ++) { tp[0] = BOX[i][3]; tp[1] = BOX[i][2]; tp[2] = BOX[i][1]; tp[3] = BOX[i][0]; p = alogs(tp); if(!validate(tp)) j ++; BOX[i][3] = p[0]; BOX[i][2] = p[1]; BOX[i][1] = p[2]; BOX[i][0] = p[3]; } return j != 4; default: return 0; } return 0; } int main() { int i = 0, j = 0, r = 0; /** set the cursor, visible or invisible.*/ CONSOLE_CURSOR_INFO cci = {1, 0}; /** get the console output handle.*/ c_handle = GetStdHandle(STD_OUTPUT_HANDLE); // hide the cursor. SetConsoleCursorInfo(c_handle, &cci); // SetConsoleTextAttribute(c_handle, 0x3); //system("color 30"); drawTheGameBox(); r = random(); if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } // begin while(1) { Sleep(100); // key down. while (_kbhit()) { // the key down fun. if(!keydownControlx(_getch())) continue; // clear the console and redraw. system("cls"); SetConsoleTextAttribute(c_handle, 0x3); drawTheGameBox(); for(i = 0; i < 4; i ++) { for(j = 0; j < 4; j ++) { if(BOX[i][j] == 0) continue; setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2)); //SetConsoleTextAttribute(c_handle, BOX[i][j]); printf("%d", BOX[i][j]); } } r = random(); if( r == -1 ) { // game over //SetConsoleTextAttribute(c_handle, 0xff0000); setCursorPosition(27, 10); printf("GAME ORVER!!!!!!!"); } if(rand() % 2 == 0) { BOX[0xff & ( r >> 4)][0xf & r] = 2; } else { BOX[0xff & ( r >> 4)][0xf & r] = 4; } Sleep(100); setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2)); //SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]); printf("%d", BOX[0xff & ( r >> 4)][0xf & r]); } } return 0; }

附上另外一个小伙伴的代码

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 /* * Copyright (C) Judge Young * E-mail: yjjtc@126.com * Version: 1.0 */ #include <stdio.h> #include <time.h> /* 包含设定随机数种子所需要的time()函数 */ #include <conio.h> /* 包含Windows平台上完成输入字符不带回显和回车确认的getch()函数 */ #include <windows.h> /* 包含Windows平台上完成设定输出光标位置达到清屏功能的函数 */ void start_game(); /* 开始游戏 */ void reset_game(); /* 重置游戏 */ /* 往左右上下四个方向移动 */ void move_left(); void move_right(); void move_up(); void move_down(); void refresh_show(); /* 刷新界面显示 */ void add_rand_num(); /* 生成随机数,本程序中仅生成2或4,概率之比设为2:1 */ void check_game_over(); /* 检测是否输掉游戏,设定游戏结束标志 */ int get_null_count(); /* 获取游戏面板上空位置数量 */ int board[4][4]; /* 游戏数字面板,抽象为二维数组 */ int score; /* 游戏的分 */ int best; /* 游戏最高分 */ int if_need_add_num; /* 是否需要生成随机数标志,1表示需要,0表示不需要 */ int if_game_over; /* 是否游戏结束标志,1表示游戏结束,0表示正常 */ /* main函数 函数定义 */ int main() { start_game(); } /* 开始游戏 函数定义 */ void start_game() { reset_game(); char cmd; while (1) { cmd = getch(); /* 接收标准输入流字符命令 */ if (if_game_over) /* 判断是否需已经输掉游戏 */ { if (cmd == 'y' || cmd == 'Y') /* 重玩游戏 */ { reset_game(); continue; } else if (cmd == 'n' || cmd == 'N') /* 退出 */ { return; } else { continue; } } if_need_add_num = 0; /* 先设定不默认需要生成随机数,需要时再设定为1 */ switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */ { case 'a': case 'A': case 75 : move_left(); break; case 's': case 'S': case 80 : move_down(); break; case 'w': case 'W': case 72 : move_up(); break; case 'd': case 'D': case 77 : move_right(); break; } score > best ? best = score : 1; /* 打破得分纪录 */ if (if_need_add_num) /* 默认为需要生成随机数时也同时需要刷新显示,反之亦然 */ { add_rand_num(); refresh_show(); } } } /* 重置游戏 函数定义 */ void reset_game() { score = 0; if_need_add_num = 1; if_game_over = 0; /* 了解到游戏初始化时出现的两个数一定会有个2,所以先随机生成一个2,其他均为0 */ int n = rand() % 16; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { board[i][j] = (n-- == 0 ? 2 : 0); } } /* 前面已经生成了一个2,这里再生成一个随机的2或者4,且设定生成2的概率是4的两倍 */ add_rand_num(); /* 在这里刷新界面并显示的时候,界面上已经默认出现了两个数字,其他的都为空(值为0) */ system("cls"); refresh_show(); } /* 生成随机数 函数定义 */ void add_rand_num() { srand(time(0)); int n = rand() % get_null_count();/* 确定在何处空位置生成随机数 */ for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */ { board[i][j] = (rand() % 3 ? 2 : 4);/* 确定生成何值,设定生成2的概率是4的概率的两倍 */ return; } } } } /* 获取空位置数量 函数定义 */ int get_null_count() { int n = 0; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { board[i][j] == 0 ? n++ : 1; } } return n; } /* 检查游戏是否结束 函数定义 */ void check_game_over() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 3; j++) { /* 横向和纵向比较挨着的两个元素是否相等,若有相等则游戏不结束 */ if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i]) { if_game_over = 0; return; } } } if_game_over = 1; } /* * 如下四个函数,实现上下左右移动时数字面板的变化算法 * 左和右移动的本质一样,区别仅仅是列项的遍历方向相反 * 上和下移动的本质一样,区别仅仅是行项的遍历方向相反 * 左和上移动的本质也一样,区别仅仅是遍历时行和列互换 */ /* 左移 函数定义 */ void move_left() { /* 变量i用来遍历行项的下标,并且在移动时所有行相互独立,互不影响 */ for (int i = 0; i < 4; i++) { /* 变量j为列下标,变量k为待比较(合并)项的下标,循环进入时k<j */ for (int j = 1, k = 0; j < 4; j++) { if (board[i][j] > 0) /* 找出k后面第一个不为空的项,下标为j,之后分三种情况 */ { if (board[i][k] == board[i][j]) /* 情况1:k项和j项相等,此时合并方块并计分 */ { score += board[i][k++] <<= 1; board[i][j] = 0; if_need_add_num = 1; /* 需要生成随机数和刷新界面 */ } else if (board[i][k] == 0) /* 情况2:k项为空,则把j项赋值给k项,相当于j方块移动到k方块 */ { board[i][k] = board[i][j]; board[i][j] = 0; if_need_add_num = 1; } else /* 情况3:k项不为空,且和j项不相等,此时把j项赋值给k+1项,相当于移动到k+1的位置 */ { board[i][++k] = board[i][j]; if (j != k) /* 判断j项和k项是否原先就挨在一起,若不是则把j项赋值为空(值为0) */ { board[i][j] = 0; if_need_add_num = 1; } } } } } } /* 右移 函数定义 */ void move_right() { /* 仿照左移操作,区别仅仅是j和k都反向遍历 */ for (int i = 0; i < 4; i++) { for (int j = 2, k = 3; j >= 0; j--) { if (board[i][j] > 0) { if (board[i][k] == board[i][j]) { score += board[i][k--] <<= 1; board[i][j] = 0; if_need_add_num = 1; } else if (board[i][k] == 0) { board[i][k] = board[i][j]; board[i][j] = 0; if_need_add_num = 1; } else { board[i][--k] = board[i][j]; if (j != k) { board[i][j] = 0; if_need_add_num = 1; } } } } } } /* 上移 函数定义 */ void move_up() { /* 仿照左移操作,区别仅仅是行列互换后遍历 */ for (int i = 0; i < 4; i++) { for (int j = 1, k = 0; j < 4; j++) { if (board[j][i] > 0) { if (board[k][i] == board[j][i]) { score += board[k++][i] <<= 1; board[j][i] = 0; if_need_add_num = 1; } else if (board[k][i] == 0) { board[k][i] = board[j][i]; board[j][i] = 0; if_need_add_num = 1; } else { board[++k][i] = board[j][i]; if (j != k) { board[j][i] = 0; if_need_add_num = 1; } } } } } } /* 下移 函数定义 */ void move_down() { /* 仿照左移操作,区别仅仅是行列互换后遍历,且j和k都反向遍历 */ for (int i = 0; i < 4; i++) { for (int j = 2, k = 3; j >= 0; j--) { if (board[j][i] > 0) { if (board[k][i] == board[j][i]) { score += board[k--][i] <<= 1; board[j][i] = 0; if_need_add_num = 1; } else if (board[k][i] == 0) { board[k][i] = board[j][i]; board[j][i] = 0; if_need_add_num = 1; } else { board[--k][i] = board[j][i]; if (j != k) { board[j][i] = 0; if_need_add_num = 1; } } } } } } /* 刷新界面 函数定义 */ void refresh_show() { /* 重设光标输出位置方式清屏可以减少闪烁,system("cls")为备用清屏命令,均为Windows平台相关*/ COORD pos = {0, 0}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); printf("\n\n\n\n"); printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best); printf(" --------------------------------------------------\n\n"); /* 绘制表格和数字 */ printf(" ┌──┬──┬──┬──┐\n"); for (int i = 0; i < 4; i++) { printf(" │"); for (int j = 0; j < 4; j++) { if (board[i][j] != 0) { if (board[i][j] < 10) { printf(" %d │", board[i][j]); } else if (board[i][j] < 100) { printf(" %d │", board[i][j]); } else if (board[i][j] < 1000) { printf(" %d│", board[i][j]); } else if (board[i][j] < 10000) { printf("%4d│", board[i][j]); } else { int n = board[i][j]; for (int k = 1; k < 20; k++) { n >>= 1; if (n == 1) { printf("2^%02d│", k); /* 超过四位的数字用2的幂形式表示,如2^13形式 */ break; } } } } else printf(" │"); } if (i < 3) { printf("\n ├──┼──┼──┼──┤\n"); } else { printf("\n └──┴──┴──┴──┘\n"); } } printf("\n"); printf(" --------------------------------------------------\n"); printf(" W↑ A← →D ↓S"); if (get_null_count() == 0) { check_game_over(); if (if_game_over) /* 判断是否输掉游戏 */ { printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]"); } } }

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