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c语言打靶(用c++编游戏)

首次自己写程序,很不完善,还有许多问题需要解决。。。见谅见谅

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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 #define GDIPVER 0x0110 #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <ObjIdl.h> #include <GdiPlus.h> #include <windowsx.h> #include <tchar.h> #include <mmsystem.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #include "resource.h" #include <mmsystem.h> #pragma comment(lib, "winmm.lib") #pragma comment(lib,"GdiPlus.lib") using namespace Gdiplus; #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 static int cxball,cyball; VOID OnPaint(HDC hDC,int x,int y) { Graphics _g(hDC); //构造画笔 Pen _p( Color::Red, //颜色 2.0F); //笔宽(默认:1.0F) _g.DrawEllipse(&_p,x, y, 50, 50); //设置笔宽与颜色 _p.SetColor(Color(255,111,222,55)); //设置颜色 _p.SetWidth(3.0F);//设置笔宽 //获得笔宽与颜色 Color _c;_p.GetColor(&_c);//获取颜色 REAL _r = _p.GetWidth();//获取笔宽 } LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wparam, LPARAM lparam) { static PMSG pmsg; switch(msg) { PAINTSTRUCT ps ; HDC hDC; static int cxClient, cyClient ; static int cxcreat,cycreat; static int times,score; TCHAR szText[256]; case WM_CREATE: { hDC = GetDC(hWnd); PlaySound(MAKEINTRESOURCE(IDR_WAVE1), hinstance_app, SND_RESOURCE | SND_ASYNC); times = 9; score = 0; ReleaseDC(hWnd,hDC); return(0); } break; case WM_SIZE: { cxClient = LOWORD (lparam) ; cyClient = HIWORD (lparam) ; return 0 ; } break; case WM_LBUTTONDOWN : { switch (wparam) { case MK_LBUTTON: hDC = GetDC(hWnd); sprintf(szText,"得分为 %d",score); TextOut(hDC,900,240,szText,10); times--; sprintf(szText,"次数为 %d",times); TextOut(hDC,900,280,szText,8); cxcreat = (int)LOWORD( lparam ) ; //获取鼠标位置x坐标信息 cycreat = (int)HIWORD( lparam ) ; //获取鼠标位置y坐标信息 SetBkMode(hDC, OPAQUE); if(cxcreat>cxball-50&&cxcreat<cxball+50) { if(cycreat>cyball-50&&cycreat<cyball+50) { score+=100; } } if(times <= 0) { score = 0; times = 0; MessageBox(hWnd,TEXT("次数超过了"),TEXT("错误"),MB_ICONERROR); } ReleaseDC(hWnd,hDC); break; } return 0; } break; case WM_PAINT: { hDC = BeginPaint(hWnd,&ps); MoveToEx(hDC,800,0,NULL); LineTo(hDC,800,600); MoveToEx(hDC,0,600,NULL); LineTo(hDC,800,600); EndPaint(hWnd,&ps); return(0); } break; case WM_DESTROY: { PlaySound(NULL, hinstance_app, SND_PURGE); PostQuitMessage(0); return(0); } break; default:break; } return (DefWindowProc(hWnd, msg, wparam, lparam)); } INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT) { HWND hwnd; ULONG_PTR GdiplusToken; GdiplusStartupInput GdiplusStartupInput; Status sResult = GdiplusStartup(&GdiplusToken, &GdiplusStartupInput, NULL); if(sResult != Ok)return 0; WNDCLASSEX WndClassEx = { sizeof(WNDCLASSEX), CS_HREDRAW | CS_VREDRAW, WinProc, 0L, 0L, GetModuleHandle(NULL), LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON1)), LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR1)), (HBRUSH)GetStockObject(WHITE_BRUSH), NULL, _T("SimpleWindowClass"), LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON1)) }; RegisterClassEx(&WndClassEx); hwnd = CreateWindow( _T("SimpleWindowClass"), _T("pan's game ~~"), WS_OVERLAPPEDWINDOW| WS_VSCROLL, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, GetDesktopWindow(), NULL, WndClassEx.hInstance, NULL); ShowWindow(hwnd, SW_SHOWDEFAULT); UpdateWindow(hwnd); HDC hdc; hdc = GetDC(hwnd); srand(GetTickCount()); cxball = WINDOW_WIDTH/2; cyball = WINDOW_HEIGHT/2; RECT rect; rect.left=0; rect.bottom=600; rect.right=800; rect.top=0; int xv = -4+rand()%8; int yv = -4+rand()%8; MSG Msg; do { GetMessage(&Msg, NULL, 0U, 0U); TranslateMessage(&Msg); DispatchMessage(&Msg); OnPaint(hdc,cxball,cyball); cxball += xv; cyball += yv; if (cxball < 0 || cxball > WINDOW_WIDTH - 50) { xv=-xv; cxball += xv; } else if (cyball < 0 || cyball > WINDOW_HEIGHT - 50) { yv=-yv; cyball += yv; } OnPaint(hdc,cxball,cyball); Sleep(10); InvalidateRect(hwnd,&rect,TRUE); }while(Msg.message != WM_QUIT); ReleaseDC(hwnd,hdc); UnregisterClass( _T("SimpleWindowClass"), WndClassEx.hInstance); GdiplusShutdown(GdiplusToken); return 0; }

以上就是本文给大家分享的C++编写的打靶小游戏的代码了,希望大家能够喜欢。

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